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Thread: Pangaea Ultima

  1. #1

    Help Pangaea Ultima

    Hi, All,

    After along absence away from gaming & mapping, I have returned to CC/FT, hoping to update/finish a novel I started some 25 years ago.

    I want to use FT3 to create a map based on a concept called Pangaea Ultima. Is there any way to load 'real' data into FT so that I can recreate this? My closest random worlds have resulted in nothing but unsatisfactory big, round mountain ranges in the middle of continents, instead of around the coastlines, where they should be with this model.

    Any assistance or tips would be appreciated.

    Thanx.


    Jeff

  2. #2
    Guild Artisan
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    You can't create a map with prescribed coastline and mountains directly in FT3. You have to import them there from elsewhere.
    What I did was to create the continents and mountains in Wilbur and then export them to FT3 for editing. This works.
    There may be another import format to FT3 but as FT3 is not very import friendly I never looked at this closer once I found out that it worked with Wilbur.

  3. #3
    Administrator waldronate's Avatar
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    If you can get your image into the Equirectangular projection, it's then pretty easy to do this in FT. You can load the data as a binary world and then burn into surface or you can load it as an image overlay and convert color to altitude. You'll need to paint on the mountains, but that's not too hard either. The link that you provided has no information about possible projections or mountains ranges, so it's not easy to go from there, but there do appear to be a number of other maps out there on the Internet.

    As Deadshade points out, you can also do the base terrain processing in Wilbur, but you'd then need to find a way to get the data into the correct projection if you'd like to use FT to reproject the outputs or export to CC.

  4. #4

    Default

    Thanx to both responders. I don't know how to use Wilbur yet -- first I've encountered it -- so I will have to take a look.


    JRR

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