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Thread: Goblin Lair

  1. #1
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    Wip Goblin Lair

    Okay, this is one of my first maps... it's a goblin lair.

    I'd love suggestions on ways to improve it, or just general comments about it.
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  2. #2
    Guild Journeyer Sagenlicht's Avatar
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    Hi xv43,

    I like the map

    If you are looking for improvements, how do you plan to use the map? I guess you should consider adding a grid to it?
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  3. #3
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    I plan on using it in maptool. I decided against having a built in grid because using the maptool provided one gives me more control over where the grid lies on the naturally shaped cavern.

  4. #4
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    That is an attractive, solid map imo. Good work!

    Some points you might want to consider:

    1) Your torch holders are lost against the black floor, making the flames 'float' a bit disconcertingly.

    2) The 'wall' texture is nice but could use some grunging up.

    3) More and different mushrooms?

  5. #5
    Community Leader Facebook Connected Steel General's Avatar
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    Nice, keep up the good work.
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  6. #6
    Community Leader Facebook Connected delgondahntelius's Avatar
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    Ya... MapTools lets you set up your own grid... Most VTT's do so I would advise against it, good choice with that.

    Great looking map, the only improvement (probably for later maps since this one is in the complete stage) is that caves rarely have such smooth and curved walls, granted there are plenty of them out there, the feeling I get when I see it is something that should look a bit rougher and less circular. Other than that... great job, can't wait to see some more!
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  7. #7
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    I suppose I could rough up the caverns a little more, make them more angular, although since this is a lair, maybe the goblins smoothed out the walls somewhat to make it more habitable... maybe they didn't, though, they're goblins!

    I'm not sure what color I could make the torch holders to make them stand out a little more... any suggestions on that?

  8. #8
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    Oh the shape of the caves is great, I meant the texture.

    I'd just put the torches close against the cave wall like in all the movies.

  9. #9
    Community Leader Facebook Connected delgondahntelius's Avatar
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    oh ya... leave it the way it is for sure... I was just suggesting it for a next map... that one has come along to far to go in and mess up the walls just because I personally think they aren't rough enough ... no no no.... won't have it...

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  10. #10

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    Really solid map.

    No real criticisms.

    If you want some stylistic tweaks:

    I'd reduce the dominance of the earth texture after about 2 feet of wall. The strong crack pattern sort of detracts from the main focus.

    I'm assuming the left section with the squares are sleeping mats of some sort? ? If they are not really ungoblin you might want to reduce their perfect straightness and\or give em some dirt.

    On the right you have a couple of circles that look like barrels. You might want to gunge them up a bit and at least turn em a bit so that the grain is not identical on each one. Unless thats intentional for some reason.

    Still either way I like the map.

    Sigurd

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