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Thread: [AWEAKENING OF THE ANCIENTS] Orange House: Abandonated Military Base

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    Guild Adept Facebook Connected Mateus090985's Avatar
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    Default [AWEAKENING OF THE ANCIENTS] Orange House: Abandonated Military Base

    Here is the final version of the map.

    It was done using CC3+, my personal colection of symbols and textures, and a litle bit of GIMP for the metal parts and the compass.

    It is for my setting "Despertar dos Antigos" (Aweakenig of the Ancients) a modern Monster Hunters (GURPS 4th) game inspired by the Blade films, Buffy and Supernatural.

    Full Resolution here: https://drive.google.com/file/d/0BxU...ew?usp=sharing

    The background that the players have is this one:

    "ORANGE HOUSE: It is a complex located 13km from the center of the municipality of Joana José, in the direction of the Chapada do Araripe. It is actualy a disused military base and not a simple house as the popular name makes believe. Worked officially as a center of training of the Cerrado Operations from the Brazilian Army since 1953, the year of its opening until 1985, the year of his retirement. However, there is strong evidence (all muffled by local authorities) that it functioned as a "torture basement" of DOPS, commanded by the, then military, Colonel Manoel Mendonca Fontana. In 2013, an attempt by IPHAN to transform the Orange House in a humanity patrimony, in order to preserve a possible archaeological site 15-20 thousand years old in the complex, was shelved by Raimundo Mendonça Fontana, a Judge responsible for the Federal Court of the 1st Region. There are evidence that the human bones that IPHAN wanted to preserve were already known by the command of the Orange House since the 1970s."

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    Last edited by Mateus090985; 05-02-2015 at 02:39 PM.

  2. #2

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    Bom trabalho! Gosta do seu estilo, e claro que o base precisa um campo de futebol.

    --Also, your "historical background" on the site seems all too plausible, sadly. Is this based on a real site? You seem to have located it with reference to real-world infrastructure, such as PI-237, and the Sede da Funai is a nice touch.

    My only critique would be that the compass rose is much too large, and in gameplay I would find it extremely distracting. Apart from that one item, this is a really excellent map.

  3. #3
    Guild Adept Facebook Connected Mateus090985's Avatar
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    Thank you for your comments Sanderling. The map definily is not perfect as I am still a map novice. I used this big compass as a solution to cover part of the white space in the map as I planed the layout not very well. The setting is based 100% in real locations and myths I just adapt them to my own liking.

  4. #4

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    I like how the locations are inspired in real ones, and the idea of adapting myths to the setting I always like it when a realistic contemporary map comes with realistic context in a historical background. Nice . Keep it up!

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    Guild Adept Facebook Connected Mateus090985's Avatar
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    Quote Originally Posted by testador View Post
    I like how the locations are inspired in real ones, and the idea of adapting myths to the setting I always like it when a realistic contemporary map comes with realistic context in a historical background. Nice . Keep it up!

    Thank you Testador. In this game I used abrahamic and tupian myths.

  6. #6

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    Good map Mateus! Very gamable and user-friendly. I like the not-overwhelming-but-yet-present hexagons. The only thing I don't really like is the drop shadow for the title. Well done!

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    Guild Adept Facebook Connected Mateus090985's Avatar
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    Quote Originally Posted by Ilanthar View Post
    Good map Mateus! Very gamable and user-friendly. I like the not-overwhelming-but-yet-present hexagons. The only thing I don't really like is the drop shadow for the title. Well done!
    Thank you for the kind comments =). I know that I still have a long learning way.

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