I edited the map so the hexs were more centralized.
I present you my new map. It is an arena (not exactly really, but it is a bit complex to explain here).
Let me try to translate the "rules" in the botton:
RULES:
01) ONLY THE GOVERNOR MAY INTERVENE IN COMPETITION
02) ONLY THE GOVERNOR, HIS GUARD OF SWORDS AND COMPETITORS MAY CARRY WEAPONS
03) COMPETITORS WHO BREAKS ANY RULE WILL BE DISQUALIFIED
04) IT IS NOT PERMITTED FOR COMPETITORS TO LEAVE THE AREA DEMACARTED FOR COMPETITION
05) COMPETITIONS "TYPE A" BEGIN WITH COMPETITORS WITH 5M DISTANCE AND, COMPETITION "TYPE B", AT 7M DISTANCE
06) IT IS NOT PERMITTED TO IMPROVE THE COMPETITORS FOR THE COMPETITIONS USING MAGIC, DRUGS OR ALCHEMY
07) COMPETITORS CAN ONLY USE THEIR OWN WEAPONS
0 IT IS NOT ALLOWED TO INJURY DEFEATED COMPETITORS
09) DEFEATED COMPETITORS ARE PROPERTY OF THE WINNING TEAM
10) BIDS ARE NOT PERMITTED OUTSIDE THE "CONFRARIA OF THE COLLECTORS OF RICHA"
Last edited by Mateus090985; 05-24-2015 at 05:25 PM.
I edited the map so the hexs were more centralized.
Here is a try in translating my "intro" of the game to english:
Drauglenária is an arena game set in the campaing setting Panorica, inserted into the Dungeon Fantasy genre, and built having in view the GURPS 4th Ed system. My goal here is not to simulate a roman arena (of any moment) and I also do not intendto put on table any of the lawless and violence forms of arena commonly found in the treatments that fiction gives to the arena events. My purpose here is to play with the possibilities of a sport with rules, socially acceptable and economically sustainable, where lethal weapons are used, having in consideration the backdrop of a fantasy setting that has part of its composition classic stereotypes from the gender Dungeon Crawler.
This proposal aims to make the players experience different situations of conflict, here not restricted only to combat, from the perspective of one of the least restrictive forms of the Arena Competitions due to their nature: the Drauglenária or "War of the Draugler". Competitors in this modality (which is how the "gladiators" are called) are draugler, a type of corporal undead that essentially can be characterized as an "human" without free will or personality and that does not need many of the "maintenance" that living beings require, like sleeping or eating, whilst still feel pain and being normally susceptible to injury.
In Drauglenária Players assume the role of one draugle (or many), custom built by a Komanda (which are the "teams" participating in the Arena Competitions) to be a skilled competidor. Because they are not sentient living beings, violence against the draugler in the Arena is seen by the audience without major upheavals and, in general, do not feel guilty about taking pleasure in watching an animated corpse being molested in a sport. The idea is that the Players do not create any empathy with their draugler and see them as an interchangeable piece, although precious, as he can create a new draugle fast and return to the Arena.
Cool Shields, my wife would like the one with the squirrel!
My Battlemaps Gallery http://www.cartographersguild.com/al...p?albumid=3407