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Thread: Dungeon Practice Map - Looking for advice

  1. #11

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    Quote Originally Posted by bennyty View Post
    I meant to get the grid the shadow and the grayish BG texture
    Using what software, bennyty?

    -Rob A>

  2. #12

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    Photoshop or Gimp... Preferably Gimp…

    I am leaving for China tomorrow and won’t be back until the 26th

    So goodbye ppl’s

  3. #13

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    @bennyty-

    There is an active thread on masks that would serve well...

    The basics would be:

    -Create a layer with the desired grid/bg colour.
    -Create a new layer and fill with the grey rock texture.
    -Select the area for the grid to show through, and either erase it, or us a layer mask to remove it.
    -Add an inner glow and an outer glow using dark colours to simulate a non-directional shadow.

    -Rob A>

  4. #14

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    Sorry about the late reply, thanks for all the kind words. As for the wall effect, currently I'm working trying it with a custom made pattern that is applied as a seperate layer (like with the forests in those zombienirvana map tutorials). It seems to be sorta working, just needs a little more refinement. I shall post any results I am happy with.

    Bennty: To get where I am now (and I was a TOTAL photoshop n00b), I simply followed the zombienirvana tutorials on youtube, as well as just browse the internet for random, totally map unrelated tutorials just so I could get to grips with photoshop. I'll post the ones I started with:


    http://www.youtube.com/watch?v=KO4XZfaSAoA <-- the first zombie nirvana one, follow the whole series, it's really useful.

    http://www.lunacore.com/photoshop/tutorials/tut024.htm <-- I did this (though I used a picture of someone special). I also used a few other tutorials on this site just for practice.

    http://www.youtube.com/watch?v=jSFRXuPcg9Y <-- this shows you how to build planets. It's not really a tutorial, but once you know all the photoshop basics, you can see what's going on and easily reproduce it, so well worth it.

    Then I went around searching for various tutorials. And then I started following some on this site. It's all about trying totally new things I think. If the tutorials are done well enough, and usually even if they aren't, you'll still learn something new about the program.

    Basically, just dive right in at the deep end. You'll always pick up something.

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