Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 29

Thread: Menzheim [an unusual commission]

  1. #11

    Default

    Quote Originally Posted by Ilanthar View Post
    Awesome!! Beside the very high-quality of your maps, I just love the illustrations you often add (man, that shield! ).
    I need to draw some new shields... otherwise I won't have any to recycle for other maps.

  2. #12
    Guild Expert Domino44's Avatar
    Join Date
    Sep 2013
    Location
    U.S.A
    Posts
    1,253

    Default

    This is amazing! The amount of detail that you are able to show is incredible. I really love the way you did the forest and those standing stones look really nice too. I'm glad I could rep this!

  3. #13

    Default

    Thank you Domino.
    Did you notice the Henge is also a compass rose?
    Maybe it's too subtle...

  4. #14
    Guild Expert Guild Supporter Abu Lafia's Avatar
    Join Date
    Feb 2015
    Location
    Germany
    Posts
    1,246

    Default

    Wow, another magnificent (not so unusual! ) city map John! The city-layout and the surroundings are fantastic (can only second Domino, regarding the spectacular stone circle). The only nitpick in my view would be the splitted title. But it isn't diminishing the map at all. As a "dark-eye" player and GM i can only be very thankful to Chris and his decision to commision you (and to you to actually make it a complete city map! ). The cartographic side of this world is really on the rise with you (and ofc Steffen!) doing these wonderful atmospheric maps. It's a real pleasure to see parts of this world "materializing" in such an artful way!
    Map is not territory...
    Current work in progress:Korobrom | My finished maps
    My DeviantArt site and Twitter

  5. #15

    Default

    Well, what can I say, I love it.

    So much to love and explore in this map. Your really are turning into the master of top-down city maps. Each one better then the next (except Frosthaven ofc, can't beat that ). The Compass stone-circle really is the creative cherry on top the cake!

    To add some creative criticism (as I tend to do, I hope you don't mind ). The only thing I dislike is how the shield is above the map – or even that it is in there at all. In itself it is a stunning design, however, I don't think it adds anything to the work as a whole. It might even have a negative impact as it distracts from the sense of freedom one can feel when exploring a map. Would it have been outside the map, it would probably have felt more "peripheral", and less distracting. Perhaps it's a "less is more" thing, or it might stem from the fact that the shield is so well designed that it as a peripheral object feels more central then it should.

    I'm rambling. This is a great map – a amazing piece of art – but, amazing pieces of art tend to bring out the critic in me

    Cheers,
    Tainotim

  6. #16
    Professional Artist SteffenBrand's Avatar
    Join Date
    Aug 2014
    Location
    Heidelberg, Germany
    Posts
    893

    Default

    This is brilliant, J.Edward! I love this *__* I mean: EVERYTHING about it! Wonderfull work, I always appreciate the detailed thought you gave on everything in every piece I know of you (I love to do this, too ). I will rep you if I can =)
    One little nitpick: Nearly fell for this, too - if there isn't a specific reason, try to avoid putting a building directly on the outer side of a city-wall. It makes this area more weak during a siege, since the opponent may use this to climb the wall. A little nitpick, nothing more.

    Edit: Can't rep atm, but I guess it's a good sign. Man, all this good work of yours...
    Sometimes I wish I could hang out with some of you just to chat and share thoughs.
    Last edited by SteffenBrand; 11-26-2015 at 04:38 PM.
    Visit me on ArtStation.

  7. #17
    Guild Journeyer AzurePlanet's Avatar
    Join Date
    Dec 2012
    Location
    Italy, 43°28'N 11°09'E
    Posts
    178
    Blog Entries
    2

    Default

    Wonderful!
    Another masterpiece from your hat.
    I especially like the 3D effect that you give to your map with shadows.

  8. #18
    Guild Artisan
    Join Date
    Sep 2014
    Location
    Paris & Berlin
    Posts
    610

    Default

    I am not a fan of town maps but this one almost converted me.
    Great sense of detail at every imaginable level. Impressive.
    What impressed me most were the shadows - how did you do it ? By hand or using some vector program ? If it was by hand then it is a really great performance - I checked a few points and it was always correct.

  9. #19

    Default

    Yay, multi-quote to the rescue.

    Quote Originally Posted by Abu Lafia View Post
    Wow, another magnificent (not so unusual! ) city map John! The city-layout and the surroundings are fantastic (can only second Domino, regarding the spectacular stone circle). The only nitpick in my view would be the splitted title. But it isn't diminishing the map at all. As a "dark-eye" player and GM i can only be very thankful to Chris and his decision to commision you (and to you to actually make it a complete city map! ). The cartographic side of this world is really on the rise with you (and ofc Steffen!) doing these wonderful atmospheric maps. It's a real pleasure to see parts of this world "materializing" in such an artful way!
    Thanks Abu. I'd concede that point. It was a graphic design choice. I actually thought about it when I was splitting the word 'Menzheim' and knew it would likely be an issue for some.
    I had a few people on DA ask about using it for their Dark Eye campaigns. That's pretty cool. It's fun knowing people are gaming some of these maps.

    Quote Originally Posted by tainotim View Post
    Well, what can I say, I love it.

    So much to love and explore in this map. Your really are turning into the master of top-down city maps. Each one better then the next (except Frosthaven ofc, can't beat that ). The Compass stone-circle really is the creative cherry on top the cake!

    To add some creative criticism (as I tend to do, I hope you don't mind ). The only thing I dislike is how the shield is above the map – or even that it is in there at all. In itself it is a stunning design, however, I don't think it adds anything to the work as a whole. It might even have a negative impact as it distracts from the sense of freedom one can feel when exploring a map. Would it have been outside the map, it would probably have felt more "peripheral", and less distracting. Perhaps it's a "less is more" thing, or it might stem from the fact that the shield is so well designed that it as a peripheral object feels more central then it should.

    I'm rambling. This is a great map – a amazing piece of art – but, amazing pieces of art tend to bring out the critic in me

    Cheers,
    Tainotim
    Thank you T. Yes, I can accept what you're saying too. I knew I wanted to put in a shield but I'll fully admit that laziness and a desire to get this finished led me to recycle an older shield [and other items] and it isn't truly what the shield I planned would have looked like. I still like it though. I did notice it's slightly off center from the title text though - I'll have to fix that.
    Maybe I'll see about reducing it a bit and see if that plays it down some.

    Quote Originally Posted by SteffenBrand View Post
    This is brilliant, J.Edward! I love this *__* I mean: EVERYTHING about it! Wonderfull work, I always appreciate the detailed thought you gave on everything in every piece I know of you (I love to do this, too ). I will rep you if I can =)
    One little nitpick: Nearly fell for this, too - if there isn't a specific reason, try to avoid putting a building directly on the outer side of a city-wall. It makes this area more weak during a siege, since the opponent may use this to climb the wall. A little nitpick, nothing more.

    Edit: Can't rep atm, but I guess it's a good sign. Man, all this good work of yours...
    Sometimes I wish I could hang out with some of you just to chat and share thoughts.
    Thank you Steffen. I hear you - I wish there was some virtual bar we could all hang out in and chat. That would be very cool.
    I'd love to sit and talk with you about world building, mapping and graphic design.

    Regarding the buildings outside the wall - I will concede that Chris did bring up that point when I sketched it and in the version I sent him those buildings were not present.
    Perhaps if I was playing Dark Eye and knew more about the situations in the game it would change things for me. I had someone on DA say something similar.
    I'll say this - if the city is in a state of war or is frequently attacked then I can see the point. But a successful thriving city that is growing will have buildings outside the walls and from what I've seen in many historical reconstructions the city often pushes past it's walls and does build near the walls... often it takes a while before they build new outer walls.
    I think it also depends on what those walls are defending the city from - outside attackers, wolves, rampaging were-rabbits....

    Quote Originally Posted by AzurePlanet View Post
    Wonderful!
    Another masterpiece from your hat.
    I especially like the 3D effect that you give to your map with shadows.
    Thanks Azure. That part takes a large amount of time to produce but is one of the most satisfying parts.
    I should show a shot of the city without the shadow - it's like night and day.

    Quote Originally Posted by Deadshade View Post
    I am not a fan of town maps but this one almost converted me.
    Great sense of detail at every imaginable level. Impressive.
    What impressed me most were the shadows - how did you do it ? By hand or using some vector program ? If it was by hand then it is a really great performance - I checked a few points and it was always correct.
    Thanks Deadshade. Glad to hear I almost made a fan of you. [Haha]
    All the shadows are hand drawn in photoshop. I start by making a lightray that I move around when doing shadows to make sure that it is as accurate as I can make it.
    There are some small areas that may be inaccurate but largely it should be right. It does take a long time to do though. Makes doing big cities very time consuming.

    I'm going to do a few progress shots to put up so people can see the progression.
    Last edited by J.Edward; 11-26-2015 at 06:43 PM.

  10. #20

    Default

    This will really show the power of shadows and shading...
    Behold the power of the dark side... or, um, well, the lack of power without the dark side maybe.
    Menzheim with no shadows...
    Click image for larger version. 

Name:	JS Menzheim  - no shading [L].jpg 
Views:	78 
Size:	3.97 MB 
ID:	77658
    It's pretty dramatic. Now with shadows.
    Click image for larger version. 

Name:	JS Menzheim [final-L] by sirinkman.jpg 
Views:	78 
Size:	4.76 MB 
ID:	77657
    So doing shadows makes a HUGE difference.
    Last edited by J.Edward; 11-26-2015 at 07:04 PM.

Page 2 of 3 FirstFirst 123 LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •