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Thread: Argona 3D Project

  1. #21
    Guild Expert johnvanvliet's Avatar
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    The best option for 3d rendering is using low poly count meshes and NormalMaps

    for example a full planet map that is 2880x1440 is about 12 meg
    a 3d mesh of that size will be over 450 meg BEFORE UV mapping and about 700 Meg after

    see the file size difference 12 VS 700 Meg


    so low poly and UV map a normal map to it is the best way to go
    that way you can optimize the mesh down to something like 20 meg and a 12 meg Normalmap
    Last edited by johnvanvliet; 01-12-2016 at 07:20 PM.
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  2. #22

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    Quote Originally Posted by johnvanvliet View Post
    The best option for 3d rendering is using low poly count meshes and NormalMaps

    for example a full planet map that is 2880x1440 is about 12 meg
    a 3d mesh of that size will be over 450 meg BEFORE UV mapping and about 700 Meg after

    see the file size difference 12 VS 700 Meg


    so low poly and UV map a normal map to it is the best way to go
    that way you can optimize the mesh down to something like 20 meg and a 12 meg Normalmap
    Do you have an example of a complex city done as a normal map?

  3. #23

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    Thanks for the comments and help guys.

    This said, I'm just giving up on this. Going 3D from a map "designed" in 2D is not the way it works, clearly. For example, I realize that I should have a lot more inner yards and small streets at this scale, to avoid big housing blocks with no lights at all in the middlle...
    Another thing : the shape of my house blocks : almost none with 90° corners, making it really difficult to get some "normal" construction pattern.
    Well, the buildings I already designed will be used anyway. I can do smaller towns/villages correctly with those. A good lesson anyway!

  4. #24

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    Wow, I completely missed your work here Ilanthar. Don't know anything about these kind of stuff, but the building you have completed looks great, and I really enjoyed your 3D city in the previous challenge so would be sad to see you stop working on the style.

    Cheers,
    Tainotim

  5. #25

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    Thanks Tainotim. I'm not giving up the style, just this crazy project for Argona. I do intend to do some buildings, towns or villages this way.

  6. #26

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    OK... I changed a bit my mind but still want to do a "city guide" of Argona. So, I started again to work on this, with a depiction of each quarter, and for each quarter, maps & views of the main places and buildings.

    So, here's a view of the "Quartier des Echanges". I just intend to use it as a base for shadows and some iso views of the main buildings/places, redone quite like Larb's method (I'll try at least).
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    Here's the first building I'm working on : the "Landings Tavern", with its place in the Quarter.
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    The general view of the Tavern.
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    The underground & levels I've already done briefly.
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    Nothing is yet finished, I'll rework everything with more details and elements in my usual software, I think.

  7. #27
    Professional Artist ThomasR's Avatar
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    Holly F*** ! I passed on this ?? That is a tremendous amount of work and impressive work ! I still do not know how I missed this thread. Hands up for trying and hands up for the result. I find myself dreaming of a 3D version of Fairy Lutece ...

  8. #28
    Administrator Redrobes's Avatar
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    Nice work ! Reminds me of one I did a while back with similar tables etc:
    https://www.cartographersguild.com/s...ead.php?t=2462

    Also, if you need a fast way to generate the texture for all of the houses then the "Thatching for dummies" is a good read.
    https://www.cartographersguild.com/s...ead.php?t=1932
    See post #35 and similar in that thread.

  9. #29

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    Thanks guys !

    @Thomrey : ouch! I got enough work with this project for several years I think...
    @Redrobes : thanks for the help. I'm not completely sure how I'll deal with this base... But I'll probably order a tablet soon (finally!), so, I may use a more "drawn style" in the end. Your work was excellent by the way !

    I did the base for the second floor today :
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  10. #30

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    Holy f*** is right. Wow.
    Webmaster and head designer of The World of Farland: A World conquered by evil and ruled by the Lords of Sin.

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