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Thread: Nocturnal Scenes

  1. #21

    Wip Nocturne Cemetery

    So onwards with the Night time experiment!

    Welcome to Nocturne Cemetery - in the land of perpetual night, where all food is imported from outside this cursed district. When its time to go, the villagers of Nocturne give you a nice place to rest.

    Still you can expect ghosts, grave robbers, and the occasional ghoul at this final resting place.

    Is this too dark?

    GP
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  2. #22
    Community Leader Facebook Connected Ascension's Avatar
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    Seems fine to me. Looks really good, nice job.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
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  3. #23
    Community Leader Facebook Connected Steel General's Avatar
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    I think it looks fantastic GP!
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    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  4. #24
    Community Leader RPMiller's Avatar
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    Looks great! The only nitpick I can find is the fence seems to have perspective, but the rest of the scene is top down. It could just be the shadow fooling me though.
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  5. #25

    Post Fence is top down!

    RP, the fence is top down, what you are looking at is the shadow cast by the wrought iron fence on the ground - notice that the shadow follow the cast direction of other shadows in the map. That was one effect I was going for, since I am creating directional shadows in this map, versus top down halo shadows.

    Note the straight lined object between the stone fence posts - that's the actual fence.

    GP
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  6. #26
    Community Leader RPMiller's Avatar
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    That's what I thought.
    Here's another nitpick, discovered the shadows don't seem to be coming from the same light source. I drew red lines over the edges of the shadow casts.

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  7. #27

    Post Yeah, I need to tighten that up.

    Yeah, I need to tighten them up. 3 different shadows were applied separately. The drop shadows off the trees were created first. The shadows of the wrought iron fence and post came second. I created the shadows off the tombstones in 3D and tried to similate the same direction for light.

    But you're right its off a bit. Since my 3D shadows are more difficult to fix - I would have to rerender with a new light source, I will realign the drop shadows in the same direction as the tombstones.

    Because these were created in separate applications - as 3 separate thoughts I ought to focus in one direction for light.

    Good eye, RP!

    GP
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  8. #28
    Community Leader RPMiller's Avatar
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    No problem. Like I said, it was a total nitpick. I think overall it is a great image.
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