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Thread: [Region 1][Map 25][Location 2] Briar's Cove

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  1. #1

    Post [Region 1][Map 25][Location 2] Briar's Cove

    Placeholder for CC_JAR's map of Briar's Cove.

  2. #2
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    Here is the Briar's Cove are of the Witchlight Strand, I have yet to add the buildings, and am not really sure if I'm missing anything else, but while working on this, I feel I've gotten a bit better at digital cartography, thanks mostly to Pyrandon's tutorial, and what amount of PS knowledge I had on my own.

    Pyrandon's tut just let me see the process used, and I followed his directions, but played with the setting til I found what I liked, which I guess is what everyone else here does, right?

    but I'm getting off topic, so if you see anything that needs improvement, or can help me with the buildings, I'ld appreciate it.
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    Last edited by CC_JAR; 11-01-2008 at 08:16 PM.

  3. #3

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    I think your scale is a bit off. Look at it again with a scale bar attached this time and see what I mean.

    Pulling from the d&d 4e Player's Handbook (because it's the only one I have readily available), an average person can walk 3 miles an hour, or 30 miles in a day - which is about the size of the area you have walled off. That means it'll take the inhabitants of this town a full day to get from one end to the other, and another to get back home again.

    This map is big enough to serve as an overland map with multiple towns and villages, then you can map each settlement individually. I'd think that a large-sized fantasy city wouldn't be more than about 5 miles end-to-end, and small villages just a speck on the overland map.

    To put it in perspective, at this scale your towers are about 2 miles in diameter, and your bridge is about 8 miles long.

    You might also try redrawing the borders on your own so the base area doesn't look so blown-up. Play with the land textures and colors a bit until you find something you like.

    Hope that helps!

    -IG
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  4. #4
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    Quote Originally Posted by industrygothica View Post
    I think your scale is a bit off. Look at it again with a scale bar attached this time and see what I mean.

    Pulling from the d&d 4e Player's Handbook (because it's the only one I have readily available), an average person can walk 3 miles an hour, or 30 miles in a day - which is about the size of the area you have walled off. That means it'll take the inhabitants of this town a full day to get from one end to the other, and another to get back home again.

    This map is big enough to serve as an overland map with multiple towns and villages, then you can map each settlement individually. I'd think that a large-sized fantasy city wouldn't be more than about 5 miles end-to-end, and small villages just a speck on the overland map.

    To put it in perspective, at this scale your towers are about 2 miles in diameter, and your bridge is about 8 miles long.

    You might also try redrawing the borders on your own so the base area doesn't look so blown-up. Play with the land textures and colors a bit until you find something you like.

    Hope that helps!

    -IG
    yeah, scale's not that great of a friend with me.. I get lost in all that, I never could get it.

    I guess I'll try something else then, but that was just a general idea of how I saw the land.

  5. #5
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    Is this a little better scale wise?

    I know the water's messed up, I'll probably end up completely re-doing the land and water base of the map to make it fit.
    and the roads are like 2-3 miles at this scale, so I'll make them smaller, but this is still in 'alpha' stage to me..
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  6. #6

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    The scale is a lot better, if not still a bit big. Your town by the inlet there looks to be about 8 or 10 miles or so; still big, but doable at least.

    You should definitely redo the water and landmass to make them your own... there are probably a few ways to tackle that one relatively easily. Just tracing the landmass with the pen tool comes to mind first, but there are probably easier ways as well.

    Your trees and rivers are looking a bit plastic, probably due to the bevel. There are many excellent tutorials here on how to get those knocked out as well.

    Keep it up, you're getting there!


    -IG

  7. #7
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    Sorry, I haven't gotten much done on it, but I've been reading tutorials and practicing, so hopefully I'll be able to do this map better.

    We're going over pathing in class, so after I'm done with it I'll start working on this map again...

  8. #8

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    How are you coming on this map, CC_JAR? Haven't heard anything from you in a while.

    Do you have any ideas on what you want to do with the area history-wise? Make sure to take a look at the wiki entry for the Witchlight Strand if you need any inspiration... there's a bit more there now than was before.

    Can't wait to see what you come up with!


    -IG

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