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Thread: Mapping with SpaceEngine

  1. #1
    Guild Artisan Facebook Connected Robulous's Avatar
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    Question Mapping with SpaceEngine

    Has anyone played around with procedurally-generated scifi universes of SpaceEngine?

    I absolutely love it, the graphics are stunning and far superior to Celestia. It makes just the most gratuitous eyecandy as it allows you to fly into atmospheres and view up from the surface.

    Most of the planets are procedurally-generated, but I know it's possible to insert your own worlds using textures and heightmaps. But I'm baffled as to how to get my flat planetary maps rendered into a form that SpaceEngine accepts. Does anyone have any experience with this? I've seen tutorials on their website but it requires installing all kinds of complicated command-line software that's extremely confusing. Anyone able to give an idiots guide walkthrough?

    And here's some eyecandy just fyi

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    Last edited by Robulous; 04-22-2016 at 10:25 AM.

  2. #2
    Guild Expert johnvanvliet's Avatar
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    SE uses Cube maps

    Celestia and the spinoff "Cosmographia" use simple cylindrical and cube maps

    all 3 use Virtual textures in a similar way with a similar naming scheme

    an example -- cubemap and a simplecylindrical


    The SE forum has a long post about hires VT cube maps
    and it links to a windows ONLY tool

    me , i use the perl pano-tools for hugin to convert a simple cylindrical image to a cube and Visa-Versa

    I've seen tutorials on their website but it requires installing all kinds of complicated command-line software that's extremely confusing
    that was likely one of my posts on the SE forum . I tend to use the terminal for a LOT of image manipulation

    my only real issue with SE right now is accurate orbits ( i need VERY hi degree of accuracy ) and use the NASA/JPL - NAIF spice kernels for the planetary and Space Craft orbital and orientation data .

    enough accuracy that a Eclipse on Europa caused by Io as seen from earth is +- 1 min. from the theoretical calculated time in a published paper
    Last edited by johnvanvliet; 04-22-2016 at 07:59 PM.
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    Administrator Facebook Connected Robbie's Avatar
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    Wait, does spaceengine render to cube map?

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    Guild Expert johnvanvliet's Avatar
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    SE really dose not export a texture
    -- you can , i think ,get a tiny 512x256 px image

    but for non generated images it uses 6 images , one for each side of a cube

    see the Developers post
    http://en.spaceengine.org/forum/17-376-1
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    Administrator Facebook Connected Robbie's Avatar
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    So it uses cube maps for planet textures? I guess I need to download it and check it out. I use cube maps in godot as environments when I'm making games. To be able to export a cube map render of the current procedurally generated view would be super helpful.

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    Administrator Facebook Connected Robbie's Avatar
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    Btw. What you're referring to as cylindrical... Is that the same as equirectangular?

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  7. #7
    Guild Artisan Facebook Connected Robulous's Avatar
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    Quote Originally Posted by johnvanvliet View Post
    that was likely one of my posts on the SE forum . I tend to use the terminal for a LOT of image manipulation
    Aha - perhaps I'll give it another go and ask you to help step me through it when I get stuck. I just really love the visual effects and being able to fly down to the planet's surface to view how the moons and stars look from the ground!

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