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Thread: How can I generate a heightmap in Wilbur with predefined contours and rivers?

  1. #1

    Question How can I generate a heightmap in Wilbur with predefined contours and rivers?

    Hi all. I'm trying to create a more in-depth heightmap than what I have for a big conworld project I'm doing with friends. We have a world map we've been using for a long time with terrains marked on it, but it doesn't go in depth as much as we'd like. Here's the current map:

    Attachment 83035

    I can turn that into a grayscale heightmap very easily, but when I do, the expected behaviour is that it will create flat areas at each contour instead of sloping up. However, I want to generate slopes between the contour lines as well. Is there any good way to do this in Photoshop or Wilbur? In addition, is there a way to feed already existing rivers into the erosion filter or something? Thank you!!

    Here's the full map, by the way. We put a lot of effort into this.

    Click image for larger version. 

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    Thank you~

  2. #2
    Administrator waldronate's Avatar
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    http://www.cartographersguild.com/sh...ad.php?t=29412 may offer some help. There are lots of items on that page; check out the ones at the bottom of the page, especially.

  3. #3

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    I managed to figure out that the deterrace tool existed, and a combination of that and the Gaussian Blur tool is working wonders for me! I'll let you know if I have any more problems (and I'll be sure to post a final link here~)

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    Guild Expert johnvanvliet's Avatar
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    easily ? that is the question

    I think you will find that about 90% of your starts will end up in the trash.
    At least for the early part of the learning curve .

    the developer "waldronate" starts with a black ( 0 ) and white ( 255) only image

    me i start with something more detailed and use wilbur to erode the surface

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  5. #5
    Administrator waldronate's Avatar
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    I tend to use three or more masks and a multi resolution technique these days. Predefined rivers may make up other masks. Better inputs can give better outputs. I keep trying to find a minimum level of input and time to get plausible results.

  6. #6

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    The main difficulty for me was the contours; the deterrace tool solved that problem. I'm having to use masks for rivers + lakes, but it's all good! Thanks for your help!

  7. #7
    Guild Expert johnvanvliet's Avatar
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    i use a distance transform on the water ( ocean and river ) mask , then move the gama point and get something like this


    i mix that with the mountains ( extracted from your image in the first post)


    this gives me river valleys

    and i end up with this ( 8 bit copy of the float and only 2048x1024 )



    this is a quick low iteration low resolution
    Last edited by johnvanvliet; 04-28-2016 at 06:49 PM.
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