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Thread: Testing Cave designs. How is this for an overhead cave?

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    Question Testing Cave designs. Update!! New Ideas!

    Hey guys,

    Im working out some kinks in cave designs.

    This is a simple setup I have trying to give the cave some form.

    What im looking for;
    I want a definite depiction that its a cave WITH walls. Also, I want the walls to have a little bit of shape at least too.

    I dont like the whole battlemap thing with all the squares or hexes.

    Im going for lots of detail, this style or an evolution of it being the base of it all, to be added to later.

    I am aware it doesnt have jaggy walls or anything im going for shapliness first.

    So on that note what do you think of this and do you have any other techniques I can use to get more wall.

    Im imagining it being able to see ALL the walls with the floor in the distance a little. Like a perspective drawing of the cave.. Does anyone know how to do this in gimp?

    I would liek to eliminate as many shadows as i can at this stage and just have the walls and thier detail, this way when I add torchlight later It will generate its own shadows then, or paint them on as i want. ya know?

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    Last edited by Nickadimos; 12-09-2008 at 03:55 AM.

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