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Thread: Criticism requested

  1. #21

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    I think Ravell's comment is on the money. Also, vary the blue fringe of the shore a bit and maybe make a beach or two. If the scale permits a rock or an island, a compass rose, or a decorative graphic would also be appealing.


    Sigurd

  2. #22
    Guild Member Asharad's Avatar
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    Try this revision:
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  3. #23
    Guild Artisan Hoel's Avatar
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    Great! It's getting better all the time.
    If you want more variation with the trees set a dark and a light green of slightly different hues as forground/back color and go to brush settings, set the color dynamics to have 50-100% for/back jitter, 20% hue jitter and 10% for the rest. If you want more uniform, lower the values. That's how I did.

    You could sharpen up the shores a bit too...

  4. #24
    Guild Member Asharad's Avatar
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    Quote Originally Posted by Hoel View Post
    You could sharpen up the shores a bit too...
    Lol, after everyone said the shores were too hard, did I go overboard trying to make them soft?

  5. #25
    Community Leader Gandwarf's Avatar
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    Quote Originally Posted by Asharad View Post
    Lol, after everyone said the shores were too hard, did I go overboard trying to make them soft?
    They are a bit blurry right now. The most important part is, you don't want too many hard lines in your coast. That doesn't look natural, unless they are cliffs. The land just below the middle river to the left for example has a really sharp point. You should soften it a bit. Not by blurring it more, but by rounding the edges. Water tends to smooth stuff like that.
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  6. #26
    Community Leader Guild Sponsor Korash's Avatar
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    yeah that them thar hills under them thar trees !!

    looking better
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  7. #27
    Guild Member Asharad's Avatar
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    Quote Originally Posted by Gandwarf View Post
    The land just below the middle river to the left for example has a really sharp point. You should soften it a bit. Not by blurring it more, but by rounding the edges. Water tends to smooth stuff like that.
    I was thinking that points add realism. Examples below.
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  8. #28
    Guild Member Asharad's Avatar
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    I've revised the map again, to make the beaches less blurry, more sandy.
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  9. #29
    Community Leader Facebook Connected Ascension's Avatar
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    Very nice, me likee.
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  10. #30
    Community Leader Gandwarf's Avatar
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    Yep, you have improved your map again.
    And nice pictures (from Google Earth I guess?). Somehow they don't look natural to me either, with those sharp points
    Check out my City Designer 3 tutorials. See my fantasy (city) maps in this thread.

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