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Thread: Coming for feedback

  1. #11
    Community Leader Gandwarf's Avatar
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    Couldn't help myself and did a quick regional map, just to try out some stuff. I haven't used CC3 for overland maps for over two years, so this is a bit crude and very hurried. I wanted to visualise some of my suggestions:

    - More natural looking forests (I have trees on top of other trees as well, I was hurried)
    - Some effects to the villages, rivers and roads.
    - Limited use of symbols.
    - Labels made outside of CC3.
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    Last edited by Gandwarf; 01-07-2009 at 08:04 PM.
    Check out my City Designer 3 tutorials. See my fantasy (city) maps in this thread.

    Gandwarf has fallen into shadow...

  2. #12

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    Very nice, but I think there are a few things I don't like in your attempt. It is mostly the use of symbols for hills. As you see the key problem with local maps: Hill and mountain symbols could cover too big area, and at this scale the features of the hills are just as important as placement for them, this is why contours can be better in my oppinion.

    Also: What is on the hills, and how roads try to follow the terrain to make sure heavy carts can reach a place without problems, etc. can be important for a map, and somehow with the exception of a robbers camp, most of your map is "devoid of life".

    In my youth I spent some time near vineyards near a lake called Balaton. And I remembered that numerous buildings I see weren't that close to the roads they used to reach them, and seen several other places as well.

    In other farmlands: The buildings often aren't at the entrance and aren't that close to the roads, and at this scale it can be shown.

    This is something I tried to represent somehow.

  3. #13
    Community Leader Gandwarf's Avatar
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    I see what you mean. However, I think you're making it yourself very difficult. You are trying for too much realism I think and that kills the roleplaying/fantasy experience for me. Let's see some more maps
    Check out my City Designer 3 tutorials. See my fantasy (city) maps in this thread.

    Gandwarf has fallen into shadow...

  4. #14
    Administrator Redrobes's Avatar
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    I think thats hit the nail on the head. To me, CC3 maps are symbolic especially since their icons are in isometric view. That makes it impossible to do a realistic type map with it. Perhaps take a look at all the CC maps on this site and see if any look like what you want. Or look at the maps you want and see what tools were used to make them.

  5. #15

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    Contour lines can help this, but I think one of the key problems is: If I have contour lines, I shouldn't mark "forests", beaches, etc. Settlements can be marked, but fields can't be. Why? Since a symbol is a symbol even on modern maps that can represent some of the land well.

    Shaded relief maps, maps created with fractal terrains (without any symbols added) etc. can have similar approach but soon, I will move to #2 map in this series

  6. #16
    Community Leader NeonKnight's Avatar
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    Welcome to the Guild. I will look and critique later as I am class today (and tomorrow is my 10 YR anniversary)
    Daniel the Neon Knight: Campaign Cartographer User

    Never use a big word when a diminutive one will suffice!

    Any questions on CC3? Post them with CC3 in the Subject Line!
    MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave

  7. #17
    Community Leader RPMiller's Avatar
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    TheElf, you must be the one I replied to on the CC3 email list? Welcome to the Guild and I see that you are already off to a running start. Excellent.
    Bill Stickers is innocent! It isn't Bill's fault that he was hanging out in the wrong place.

    Please make an effort to tag all threads. This will greatly enhance the usability of the forums.



  8. #18

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    Well, unlike profantasy forum you use vBulletin, which is an excellent forum software

    (hint: When you don't know a community yet, and start posting before reading posts, the software used is the first thing that determines: if you would have a slow start or a running start)

  9. #19

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    Welcome Aboard!
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