Results 1 to 10 of 18

Thread: [Award Winner] Local-scale tree texture in Photoshop CS3

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Tutorial [Award Winner] Local-scale tree texture in Photoshop CS3

    As promised, here is an easier-to-follow tutorial for the tree texture from Cartotalk. This is a refinement of the technique used in Mennin's Hallow, and the technique I am using for my current Challenge Map, Galerius Hallow.

    First, set up a document at whatever resolution you intend to work at. For the purposes of this tutorial, I'll be working at 1280 X 1024 pixels. To start out, you'll need two layers. The top one will contain your texture and the bottom your base color for the forests. Mine are named Texture and Color.
    Click image for larger version. 

Name:	001.png 
Views:	845 
Size:	17.0 KB 
ID:	9102

    Fill your Texture layer with solid black using the Paint Bucket tool.
    Click image for larger version. 

Name:	002.png 
Views:	746 
Size:	33.2 KB 
ID:	9103

    Filter > Noise > Add Noise...

    Set Amount to 1 - 3%. Distribution Uniform. Tick the Monochromatic box. Changing the Amount will alter the scale of your texture. A lower number will make bigger trees.
    Click image for larger version. 

Name:	003.png 
Views:	652 
Size:	144.1 KB 
ID:	9201

    Set your foreground color to black. ("D" on the keyboard will set your colors to the default black foreground and white background.)
    Choose Select > Color Range... Set the fuzziness to 5 and click "OK."
    Click image for larger version. 

Name:	004.png 
Views:	784 
Size:	86.5 KB 
ID:	9105

    You should see a big mess of "marching ants" now. Hit the Delete key, and then Ctrl-D to deselect everything, leaving only a lot of specks everywhere.

    Now it's time to start adding some color. Choose your Color layer and fill it with the base green you want your texture to have.
    Click image for larger version. 

Name:	005.png 
Views:	364 
Size:	174.0 KB 
ID:	9106
    Last edited by Midgardsormr; 01-13-2009 at 01:37 PM. Reason: simplified the process
    Bryan Ray, visual effects artist
    http://www.bryanray.name

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •