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Thread: Dungeon (AutoREALM) WIP

  1. #11

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    I think the key isn't only about fills... It is a question of Harmony.

  2. #12
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    Quote Originally Posted by TheElf View Post
    I think the key isn't only about fills... It is a question of Harmony.
    I'm not quite sure what you mean by that, care to expound?
    I'm hacking my way into the cartographical realm with AutoRealm, AutoCAD, GIMP, and Google Sketchup as my tools!

    "Civilized men are more discourteous than savages
    because they know they can be impolite without
    having their skulls split, as a general thing."

  3. #13

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    Hmmm. The only problem with explanation is: I don't use GIMP, so I can't help you with exact details. But look at the tables(?) you drawn. With the wood texture they are aim for one style. With the blue lines you aim for another style.

    Some new map that needs "photo quality printing" rich in textures, no contour lines. The other part shows some countour lines, and it is strong and harsh.

    The two options don't mix well.

    If you would have thick walls, give them a stone texture, do some bevel, some shadows, etc. you would have some other stone texture for background, you would show the items without strong contour lines, but would use fills and maybe some shading, etc. as well. you would get one kind of maps.

    If it is only blue on a white sheet, and old school, you get some other kind of map.

    But you shouldn't mix the two option.

  4. #14
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    I thought that's what you meant but I wasn't sure. Hopefully my last map was more harmonious.
    I'm hacking my way into the cartographical realm with AutoRealm, AutoCAD, GIMP, and Google Sketchup as my tools!

    "Civilized men are more discourteous than savages
    because they know they can be impolite without
    having their skulls split, as a general thing."

  5. #15

    Default

    Yes, but if you want to use textures, we could find some good way to make it possible with your tools But I can't help with GIMP now

  6. #16

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    Quote Originally Posted by Strickland5 View Post
    Alright, so here's my Q to the masses, does anyone have a good brush/pattern/etc for rubble? I'm pondering doing the northern side of my crypt as a natural cave.
    Try following my random coast tutorial to get a random cave selection, or just draw with a jitter brush then convert it to a path and stroke the path with the same sized brush....

    Here is an example on top of your map:
    Click image for larger version. 

Name:	demo.jpg 
Views:	257 
Size:	70.5 KB 
ID:	9636

    -Rob A>

  7. #17
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    Thanks Rob
    I'm hacking my way into the cartographical realm with AutoRealm, AutoCAD, GIMP, and Google Sketchup as my tools!

    "Civilized men are more discourteous than savages
    because they know they can be impolite without
    having their skulls split, as a general thing."

  8. #18
    Guild Apprentice
    Join Date
    Dec 2008
    Location
    NE Atlanta GA
    Posts
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    And during my lunch hour I added my cavern area to the tomb.

    I'm hacking my way into the cartographical realm with AutoRealm, AutoCAD, GIMP, and Google Sketchup as my tools!

    "Civilized men are more discourteous than savages
    because they know they can be impolite without
    having their skulls split, as a general thing."

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