Page 1 of 2 12 LastLast
Results 1 to 10 of 14

Thread: The Unseen Fortress

  1. #1

    Map The Unseen Fortress

    A map that I consider finished at this point, though I'm open for any feedback that could improve it.

    Its a map illustrating a location submission on another site that deals with RPG ideas. Google my handle if you want to find it, or drop me a PM. I'm not quite sure what the rules are on that front.

    It is an island fortress, the idea being that the land itself provides much of the defense. The forests are filled with dangerous trees, garden areas with bizarre and deadly vegetation, and the other areas no better.

    Its based on RobA's most excellent "Using GIMP to Create an Artistic Regional RPG Map" tutorial, though with some adjustments.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Unseen Fortres.jpg 
Views:	158 
Size:	133.8 KB 
ID:	9563  

  2. #2
    Community Leader Facebook Connected Ascension's Avatar
    Join Date
    Jun 2008
    St. Charles, Missouri, United States


    Not too shabby although I'd add a bit of yellow or brown into the mix for the forest (looks a lil bright IMO). Nice job, though, other than that.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)

    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  3. #3
    Software Dev/Rep Redrobes's Avatar
    Join Date
    Dec 2007
    Blog Entries


    The thumbnail looks stupendous but when you open it up its a little blurry. It makes me feel as though if you could make the map at double or quad res and then shrink then you would have an excellent way of doing that at full size. I am wondering if its just that the bumpiness or grain size of the textures are a bit large and that its just down to shrinking the texture size for a more grainy look rather than bumpy look. Anyhow its a great map and the technique is coming along real well. Repped.

  4. #4
    Community Leader Facebook Connected Steel General's Avatar
    Join Date
    Jun 2008
    Ft. Wayne, IN


    Overall I think its quite good.

    However, I agree with Redrobes. When I opened it up it seemed very blurry to me. Now maybe that was intentional. I also thin i'd reduce to opacity of the grid just a bit. It takes away from the rest of the image IMO.
    My Finished Maps | My Challenge Maps | Ghoraja Juun, my largely stagnated campaign setting.

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

  5. #5


    This place seems very strange
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Sem.png 
Views:	59 
Size:	334.9 KB 
ID:	9577

  6. #6


    Admin - can you move this to Work in progress? I am going to revise it a bit.

  7. #7

  8. #8

    Wip Take 2 -

    Okay, moved back in time a bit on this one - pre legend, etc, to address the blur issue and a couple other comments.

    One technique I have found to have interesting effects (in GIMP) is to use the noise->hurl filter, with 100% randomness. This seems to produce a very random texture that I like. The forest was produced in this manner.

    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Unseen Fortressold school2b_less_blur.jpg 
Views:	70 
Size:	191.5 KB 
ID:	9883  

  9. #9

  10. #10


    Has this addressed the blur situation? I've looked at this one enough I'm afraid I can't see it

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts