http://members.cox.net/shawnriordan/tilesystem.htm

This is a program I wrote a couple years ago.

The basic idea is: You create maps using image tiles that are defined in a tileset. A tileset is an XML file (a text file) that has links to a bunch of JPG or PNG image files. The map can then be exported to an image.

It was originally used for designing maps for Doom: The Boardgame. Then I made a half-hearted attempt to create a tileset for Space Hulk. Which I later pulled down, since it wasn't finished.

Others have used it to create tilesets/maps for the Descent boardgame and similar endeavors. The most notable of which is this:
http://www.muinimula.de/Muini/de/2nd...ystem-3_x.html

These guys have cataloged all the hallways and rooms produced by the DwarvenForge company. They make sculpted terrain. The fans using the software have created map-like tilesets for all the parts. Plus photo-based tiles for most of the parts. Example:



The program has an OpenGL rendering mode. Something most modern video cards can handle.

It is a free program and I am open to suggestions from the community. I worked on several features with the DwarvenForge enthusiasts.

One thing I think it could do better is: Make it easier for people to add, remove or edit tileset entries. Right now, you have to edit the tileset file by hand. Which means there is a learning curve and a chance to mess things up. I have often contemplated creating a tileset editor.