Page 2 of 5 FirstFirst 12345 LastLast
Results 11 to 20 of 43

Thread: Map based on a dungeon magazine floorplan

  1. #11
    Guild Member Talamar's Avatar
    Join Date
    Apr 2006
    Location
    Germany
    Posts
    52

    Post

    thank you for the file, Arcana
    I will definetely use this in one of my next maps.
    It's great.
    Come to where the kobolds are...
    www.dnd-gate.de - The German D&D Community

  2. #12
    Administrator Facebook Connected Robbie's Avatar
    Join Date
    Mar 2006
    Location
    Dayton, OH
    Posts
    3,868
    Blog Entries
    6

    Post

    Updated with DD3 art.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	arsala__aurellis__sharnalon__draelins_tower_585.jpg 
Views:	532 
Size:	1.53 MB 
ID:	310  
    All Hail FlappyMap! Long Live MapFeed!

    Robbie Powell - Site Admin

  3. #13
    Guild Journeyer
    Join Date
    Apr 2006
    Posts
    140

    Post

    Nice map! The only changes I would make would be to get a little more of a large, soft shadow behind the numbers (look at how well the '4's are visible in the two bedrooms to the right), and get a little bit of a shadow or emboss or something on the magical symbols (the red and the light blue get lost). Oh, and the tower shadow in the upper left doesn't match the rest of the dropshadows as far as angle goes.

    Overall, great map, thanks for posting it.

    loyd

  4. #14
    Publisher Kepli's Avatar
    Join Date
    Nov 2006
    Location
    Netherlands
    Posts
    58

    Post

    Very nice map Arcana

    To give it more height, you can add shadows to the walls and perhaps play a bit with other shadows.
    I also agree with Loydb on the shadows, but for all text. Just add a little perspective shadow and it will all float a little above the map.
    To create even more height for the circular staircases, you could add a drop-down shadow that becomes larger when the staircase gets higher.

    Excellent work
    Also visit Dundjinni, Four Ugly Monsters, the Nook, Battlegrounds Games, Fantasy Grounds, RPTools, RPGMapShare, Eruvian, Dragon Roots, RPG Virtual Tabletop, Troll Lord Games, GameMaster Syndicate and meny, many others

  5. #15
    Professional Artist
    Join Date
    Apr 2006
    Posts
    33

    Post

    Rob, there's quite a few things on the first version of the map which are on not this one: Text shdows, Wall shadows, etc. Did you turn off effects for the enw one?

    You also still have quite a lot old-syte symbols on there: doors, windows, circular stairs. Will you be replacing those too? I think it'll look better.

  6. #16
    Administrator Facebook Connected Robbie's Avatar
    Join Date
    Mar 2006
    Location
    Dayton, OH
    Posts
    3,868
    Blog Entries
    6

    Post

    Dang,...I busted on this one...yeah I forgot to even turn on sheet styles before rendering...I thought something was missing.

    As for doors...They're DD3 art from CC3 release, not from DD3's recent release...I added the red arcs.

    The windows of course, are in fact CC2 art...I kinda like those windows better really...mainly because I don't want to cut up my wall to make the DD3 windows work.

    The circular stairs are still the CC2 ones because I couldn't MIRCPY the new ones because the png art won't mirror...is that a bug or a feature?

    I'll make some changes today and upload again, deleting this old one...
    All Hail FlappyMap! Long Live MapFeed!

    Robbie Powell - Site Admin

  7. #17
    Professional Artist
    Join Date
    Apr 2006
    Posts
    33

    Post

    Quote Originally Posted by Arcana
    The circular stairs are still the CC2 ones because I couldn't MIRCPY the new ones because the png art won't mirror...is that a bug or a feature?
    An unfortunate side effect du to the way pngs/bitmaps are implemented. What you can do, is to create copies of the pngs and mirror them in another application like Photoshop or Paint Shop Pro. Then import these into CC3 as new symbols.

  8. #18

    Default

    Hey guys!
    Great map! I was actually making this map in Maptool but without shadowing on the walls, I abandoned it after the main floor. It just didn't look right.

    Think you could post another version without any doors? I prefer adding doors with Maptool so that I can open them during game

  9. #19
    Administrator Facebook Connected Robbie's Avatar
    Join Date
    Mar 2006
    Location
    Dayton, OH
    Posts
    3,868
    Blog Entries
    6

    Default

    I'll see if I can find this map file when I get home...it should be on my other laptop...I'll upload it then.
    All Hail FlappyMap! Long Live MapFeed!

    Robbie Powell - Site Admin

  10. #20
    Community Leader RPMiller's Avatar
    Join Date
    Apr 2006
    Location
    Watching you from in here
    Posts
    3,226

    Default

    Quote Originally Posted by dorpond View Post
    Hey guys!
    Great map! I was actually making this map in Maptool but without shadowing on the walls, I abandoned it after the main floor. It just didn't look right.

    Think you could post another version without any doors? I prefer adding doors with Maptool so that I can open them during game
    Dorpond!!! Great to see you over here!! Everyone, this is Dorpond. If you have any questions about what MapTool can do, and/or want a demonstration of it. He is the man to ask.

    Oh, and welcome to the Guild!
    Bill Stickers is innocent! It isn't Bill's fault that he was hanging out in the wrong place.

    Please make an effort to tag all threads. This will greatly enhance the usability of the forums.



Page 2 of 5 FirstFirst 12345 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •