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Thread: Test City Style

  1. #11

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    Thanks everyone! I wanted to work more on it this weekend, but was too tired.

    @Valarian - cheers Ian - yes the big blocks are to be reduced into smaller ones, I was getting bored with that part of the process so went to how I would like the final look and feel to be part. the problem is that I am doing the building shapes in a vector program which is now begining to really slow down with the number of shapes it has to deal with.

    @Towser - the ocean texture was done with India Ink filters. If you map in photoshop then IMO these filters are a 'must buy' if you are after recreating old textures.

  2. #12

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    Very considerable, especially these (lakes?).
    However a beautiful style Rav
    http://www.cartographersguild.com/signaturepics/sigpic3377_5.gif

  3. #13
    Community Leader Torq's Avatar
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    Lovely start Ravs. The building shapes evoke an exotic architectural style with cool alley ways, roads and avenues. It seems like a good place to adventure and I like the hatching. All the better to hear its for the CWBP.

    Torq
    The internet! It\'ll never catch on.

    Software Used: Terranoise, Wilbur, Terragen, The Gimp, Inkscape, Mojoworld

  4. #14

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    Thanks all...I'm still not sure about the shapes. My thinking about fantasy maps is that they should evoke something of what we are used to when seeing a map - hence my ripping off WB Clarke's style - but I think for it to be a good fantasy map it has to have something 'otherwordly' about it. To be honest, I wasn't trying to create something otherworldly, I was trying to get something credible in terms of building distribution, but if it looks like a believable building distribution but not one we've ever seen, then I think I've hit the jackpot - so what Torq says fills me with encouragement.

    Here is a small update bringing in new colours and tree symbols (lovingly ripped off WB Clarke's original).


    (WB Clarke wherever you are in the hereafter - thank you! - I wonder whether he ever thought people would be singing his praises 100 years after his death?)
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  5. #15
    Guild Artisan Hoel's Avatar
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    Looking really good. The grass is excellent and workds great.

  6. #16
    Community Leader Facebook Connected Ascension's Avatar
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    That grass looks great, not sure about the trees yet. They're cool, for sure, but something looks out of place...side-view trees & top-down buildings...I dunno, maybe it's the scale, maybe it's just me Maybe they'll grow on me. The shapes are very cool, very mystical and non-militaristic; definitely evoking a feeling of "a place I've never seen before". Lookin good.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  7. #17

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    Thanks Ascension, you've articulated what I felt was nagging at me but couldn't put my finger on. I think I might depart from WB Clarke's tree style and go for a more overhead view.

  8. #18
    Community Leader Facebook Connected Ascension's Avatar
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    How would Mr. Clarke do a top down tree? Hrm, I dunno, but I know you'll come up with something sweet, as you pretty much always do. Ok, that sounded kind of butt-kissy. Oh well, you know what I mean.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  9. #19

  10. #20

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    I really like this, ravells. A Long Time Ago, I was experimenting with something similar in CC3, so I shall be following along with interest.
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    jaerdaph
    JUST ADD HEROES An ICONS Superpowered Roleplaying Game Blog by Joe "jaerdaph" Bardales

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