Originally I had started this to play around with a whole bunch of ideas for different tree styles, hence the smaller size than my usual. As it progressed, I threw out the less-than-cool results and focused on an emerging idea until I got it right. Then then I thought "oh heck just add the darn buildings and get it over with and make a village". So here it is.
The trees started with random clouds and have two texture layers (mosaic tiles filter of differing layer styles), two color layers of clouds, two bevel layers (inner and outer), a shape layer (stained glass filter) and two shadow layers...a process which will get refined and simplified even more for future maps.