Dude, that's pretty sweet stuff.
This isn't quite the small project it started out as! This is a set of textures and transparent pngs that cover floor textures, walls, doors, lightsources (lanterns, firepits, forges, torches and so on), barred grates and set dressing (tables, chairs, chests, treasure, rugs, pits etc). Feel free to download these and use them. They were designed for use in maptool and can be used there to quickly make dungeons.
The set is here:
A Short How To
1. Map->Quick Map->Black
1a. Make sure the map has grid size set to square and 100px.
2. Pick the Drawing Tools and choose Draw Rectangle
3. Select one of the floor textures as the fill, set the line style to transparent (double click the colour selection window then hit cancel on the dialog).
4. Make sure you are drawing to the background layer.
5. Hold down ctrl to snap to grid.
6. Draw out your corridors and rooms.
7. Switch to Interaction tools (the pointer) and make sure you are on the background layer.
8. Find the tiles in the resource library and drag them onto the map.
- I find it useful to lay dow the stairs and other ground level terrain items first, this helps with the z-ordering of the pngs later.
9. Once your floor and wall items - the terrain - are all laid in, switch to the object layer and fill the dungeon with tables, chairs, chains and so on. These are in the Items folder.
Hope that helps. A similar thing can be done in Gimp or other picture editing programs. Indeed, in Gimp 2.6 you can just drag images from the folder onto the current image and they appear as a new layer which makes it very easy to composite a map. I'm sure that the above steps can also be repeated in Battlegrounds, Viewingdale or other VTTs.
--- Original Post ----
I need to put together a map that has moving corridors. So I started creating a series of dungeon tiles. I quickly found that it's easier to create a texture and separate walls than create every possible tile from scratch. Anyway, with a growing collection of tiles I can get things that look like this:
The repeating floor texture is:
A couple of walls here:
and the stairs are here:
These are all certainly CC licensed as per my sig.
Dude, that's pretty sweet stuff.
If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
-J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)
My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps
I came out of lurking just to say how much I really like that texture and the use of it!
Fantastic, Torstan! Great tiles with the usual artistry mixing the semmingly disparate ideas of a rough sketch and wonderfully accurate artwork.
The internet! It\'ll never catch on.
Software Used: Terranoise, Wilbur, Terragen, The Gimp, Inkscape, Mojoworld
I'm doing dungeon fabric right now. I'll have a separate folder for the furnishings, but currently I've got all your crates, tables, beds and tapestry needs covered. Unfortunately they were first created for a secret map I can't talk about until after April 9th
I'll get the portcullis and altar done though - they are good ideas. I already have some pillars, I might do another for variation. I also want to add a dais, and some barred walls.
Oh, now here's a question. The 1st edition DMG had a symbol set in it somewhere as a legend for dungeons if I remember rightly. Now sadly I did not manage to bring my 1Ed library over the pond so don't have it handy. If anyone does (Turgenev - I'm looking at you), could you post a list here? That's got to be one of the more definitive breakdowns of dungeon furniture out there.
Neat stuff Torstan...
My Finished Maps | My Challenge Maps | Ghoraja Juun, my largely stagnated campaign setting.
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
From Page 112 of the 4e DMG.
Other Legends of Map Symbols:
Last edited by NeonKnight; 03-13-2009 at 09:58 AM.