Page 1 of 2 12 LastLast
Results 1 to 10 of 15

Thread: Battle for Fallujah

  1. #1

    Map Battle for Fallujah

    So, while Haffenberg is my first map that I have 'exposed' the community, my first 'real' map was for an MA course that I have been working on this year. It's a conflict simulation design course and we were tasked with designing a wargame based on an historical battle. I chose the April 2004 battle for Fallujah, and this is my map and some of the coalition unit counters.
    The map was taken from a google earth image of Fallujah and I then used CC3 to place the buildings and roads and Illustrator to add the rest. The counters have been done using open source images and PS.
    John
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Fallujah Map Hexes small.png 
Views:	5913 
Size:	1.78 MB 
ID:	11850  
    Attached Images Attached Images     

  2. #2

    Post

    ...and here are some more of the counters I'll be using. First are the rest of the coalition units. Next will be the nationalist and jihadi units...
    John
    Attached Images Attached Images      

  3. #3

    Post

    ...and here they are...

    John
    Attached Images Attached Images      

  4. #4

    Post

    And lastly, some of the counters and markers I'll be using as well as the backs of the two distinct coalition unit types in the game. There are still some more to be done in this group, but any comments or suggestions about how they look would be fantastic and much appreciated.
    John
    Attached Images Attached Images      

  5. #5
    Community Leader Facebook Connected Steel General's Avatar
    Join Date
    Jun 2008
    Location
    Ft. Wayne, IN
    Posts
    9,530

    Default

    Interesting...
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  6. #6

    Default

    Beautiful looking board. I really like the hex overlay on the google earth map. I also really like the Fallujah building size and distribution - would make a great fantasy city. It's interesting, I have no idea about the mechanics of the sim, but I would have thought at this scale the M-198 battery would have been 'off board' artillery. The counters look really professionally done. Well done and have some rep!

  7. #7

    Default

    Thanks for the kind words. Do you think the colours work, or are there are unclear aspects of either the map or counters? As for the m198? Yep, it's off board, but is placed on board when a unit requests artillery support. In terms of the system? It's solitaire and is primarily about the player trying to gain ground, capture wanted insurgent leaders and destroy the insurgency's centre's of resistance.
    John

  8. #8

    Post

    I think the colours work.

    Its off topic but I'm a little uneasy with the closeness of the history to reality. It still seems too significant to become a game to me. Objectively, I like the work.

    The building density and layout is very good. Did you pull that from city maps? What source did you use?


    Sigurd

  9. #9

    Post

    I think the counters are fantastic, but I'm not sure what the definition would look like when they're printed to scale. I guess that's why wargame counters usually go for very simple symbols - then again, they didn't have photoshop and illustrator then . Still, if they don't work to scale you might want to go for something simple and traditional like the illo below.


    With the map, if what you want is clarity, then you have it. But for atmosphere, I'd try (just to see what it looks like) more muted earth colours for the hex overlays....more gritty and atmospheric. Do main roads have any significance in the sim?
    Attached Images Attached Images  

  10. #10

    Post

    Quote Originally Posted by Sigurd View Post
    I think the colours work...
    Cool. Clarity is all for something like this.

    Quote Originally Posted by Sigurd View Post
    ...Its off topic but I'm a little uneasy with the closeness of the history to reality. It still seems too significant to become a game to me...
    Yep, it has only been 5 years and I did go into the design aware that there would be quite a few people who were directly involved in the battle still around. It's something we (the class) discussed at length and out of 8 students, we have 1 x war of Afghanistan, 1 x mogadishu and 1 x lebanon, all of which have the same time issue. The rest of the class are doing sims which predate WW2.

    I think as long as it is handled with respect and honour and abstracted to a certain degree (there's no blowing up mosques for example and I refrained from using actual marine's names) I like to think that it can be approached with sensitivity. Also, from here in Blighty there is also a certain detachment to that particular battle.

    Would I have done a consim of the British pacification of Basra or the current British involvement in the fighting for Helmand Province? Not sure, never thought of it. Also, this was never designed for public consumption, rather as an exercise in researching and designing a conflict simulation from the ground up. But, yes I do understand your concerns and hopefully those concerns have informed the way the game has been designed.

    Quote Originally Posted by Sigurd View Post
    ...Objectively, I like the work...The building density and layout is very good. Did you pull that from city maps? What source did you use?
    Thanks The buildings were created via CC3 (specifically City Designer) and simply layered over the top of the google maps image. I think there are about a thousand individual buildings rendered, and you can imagine what that does to my little PC. The CD buildings were from the Middle East range.

    Quote Originally Posted by ravells View Post
    I think the counters are fantastic, but I'm not sure what the definition would look like when they're printed to scale. I guess that's why wargame counters usually go for very simple symbols - then again, they didn't have photoshop and illustrator then . Still, if they don't work to scale you might want to go for something simple and traditional like the illo below.
    The counters will be printed at 3/4 inch and I'm lucky to have a photo printer where I can get the resolution very high. It will cost me a small fortune in ink however. These counters are, effectively, version 2 of my games images and the playtest versions were a lot simpler. I've included some images of my first counters for comparison.

    Quote Originally Posted by ravells View Post
    With the map, if what you want is clarity, then you have it. But for atmosphere, I'd try (just to see what it looks like) more muted earth colours for the hex overlays....more gritty and atmospheric. Do main roads have any significance in the sim?
    I would love to make more of the overlay colours, however they have to be clearly defined as the four colours have definite meaning. The Green hexes signify open terrain, the yellow is urban, the blue is industrial and the red is very dense urban. I think that if I brought them too close together on a colour range they would be a bit confusing. However, I shall have a play and see how they look.

    No, the roads have no significance in the game and are purely decorative.

    John
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	1 Section A Company 1st tanks Front.bmp 
Views:	170 
Size:	3.09 MB 
ID:	11894   Click image for larger version. 

Name:	A Company 15 Front.bmp 
Views:	310 
Size:	3.09 MB 
ID:	11895   Click image for larger version. 

Name:	CAP Front.bmp 
Views:	240 
Size:	3.09 MB 
ID:	11896   Click image for larger version. 

Name:	HQ Company 34 front.bmp 
Views:	380 
Size:	3.09 MB 
ID:	11897   Click image for larger version. 

Name:	Insurgent Group.bmp 
Views:	631 
Size:	3.09 MB 
ID:	11898  


Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •