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Thread: cylindrical equal-area projection

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    Help cylindrical equal-area projection

    I have a bit of a problem with the cylindrical equal-area projection. I can't figure out how i can project it correctly from longitude , latitude and altitude data to x, y and altitude.

    I need an equal-area projection, because i want to use this for a game map in which i want all the area's to have the same size (that would be fair for the players). But I also want to keep realism, so i need a correct projection of the map.

    Or can i better use an other projection method to achieve this (like for example the mollerweide projection)?

    i hope my question is clear.
    Last edited by haroim; 03-20-2009 at 12:31 PM.

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