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Thread: Small Village

  1. #1

    Post Small Village

    Another small village. This is the start of a larger scene.

    Road leading fromt eh village will go to a small castle which i plan to do next.

    Again, this is done in Vue, so I am including a wide angle perspective view as well.

    enjoy
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  2. #2

    Post

    How long did this take you?

    I notice everything is on a basically flat plane. How hard would this be on randomly generated hills?




    This is really really pretty. I like it more than your previous scene.


    Makes you wonder what gamers, even the table top variety will demand in a couple of years. The desktop computers seem to be scaling..... interesting times.


    Sigurd
    Last edited by Sigurd; 04-20-2009 at 10:59 PM.


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  3. #3

    Post

    Glad you liked it.

    I actually started it on a hill, and decided to move it to a flat terrain to fit with the next one I have in mind. It is faily simple to generate and use hills.

    Total time to generate including building the masks was about 3 hours, give or take a bit.

  4. #4
    Community Leader Facebook Connected Ascension's Avatar
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    Post

    Another piece of sweetness there PF. I'd do something about the tiling on the road tho.
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  5. #5
    Community Leader Facebook Connected Steel General's Avatar
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    Yup gotta agree about the tiling, just a bit of a hiccup for an overall nice piece of work
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  6. #6

    Post Updated the Road

    Ok - Good comments on the road. I wasn't sure I liked it either. See what you think of this texture.
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  7. #7
    Community Leader Facebook Connected Steel General's Avatar
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    Texture is much better, but maybe the roads are a bit too perfect.

    If this is a rural village I don't think they would have perfectly manicured road edges. Perhaps "rough" up the edges a bit.
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

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  8. #8

    Post

    An excellent suggestion. Here it is with the edges roughed up and blended into the surrounding terrain.
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  9. #9
    Community Leader Facebook Connected Steel General's Avatar
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    That helps a bunch I think.
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

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  10. #10
    Community Leader NeonKnight's Avatar
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    It's good, but to me the thing with the roads is:

    1. Why are they so wide? I see no evidence of Carts, or other conveyanced to necessitate such wide lanes.

    2. Why do the roads/lanes go so far past a door? Especially around the church. People (and animals for that matter) use routes/paths of least resistance. It is why there are game trails in the wilderness, becuase it is easier to walk on.

    My suggestion (and it's only a suggestion) is the side lanes leading to indivudual buildings would be more narrow and maybe only go as far as a doorway, and maybe around the side (to a wood pile or something). Beyound that, the paths would not see as much traffic and therefore not experience as much wear.

    Otherwise, I like it.
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