Page 1 of 3 123 LastLast
Results 1 to 10 of 21

Thread: Google Sketchup Castle

  1. #1

    Wip Google Sketchup Castle

    So, here is a shaded Sketchup model of a castle. I intend to build a town around this castle in full 3D for a campaign. Im going to try out moving around a 3d view during play with the PCs to show them im 3d what their characters are seeing. (I might also just look at it myself and describe it, but either way, nothing is missed)

    Before I move on however, any comments or critiques from the guild would be great.

    Notes:

    The walls are 10' with a 2' parapet thats 6'' deep. The towers are 20' with a 2' parapet that is also 6'' deep. The buildings inside range in size from 9' to 15'. The gate is 14' including the parapet on top.

    I also uploaded the SKP file. (The license for the model is Creative Commons - BY - NC - SA)
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Render1.png 
Views:	9370 
Size:	121.1 KB 
ID:	12734   Click image for larger version. 

Name:	Render2.png 
Views:	872 
Size:	105.0 KB 
ID:	12735  
    Attached Files Attached Files

  2. #2
    Community Leader Gandwarf's Avatar
    Join Date
    Jun 2008
    Location
    Netherlands
    Posts
    3,012

    Default

    Looking good. Seeing a Sketchup model again I want to fire up the software myself... must resist temptation.

    It's an effective, but rather simple model, meaning there's not many details. But if you are going to add more buildings you don't want too much detail anyway, because Sketchup will become too sluggish.

    Are you going to post your work on the town as well?
    Check out my City Designer 3 tutorials. See my fantasy (city) maps in this thread.

    Gandwarf has fallen into shadow...

  3. #3

    Post

    Yeah, I'll post as I develop the town. I can't figure out how I'm going to do roads though. I can't just make a grid of squared and parallel houses and roads. Any suggestions would be great!

  4. #4
    Community Leader Gandwarf's Avatar
    Join Date
    Jun 2008
    Location
    Netherlands
    Posts
    3,012

    Default

    Well, download models like these and have a look at how they created roads:

    - http://sketchup.google.com/3dwarehou...c4&prevstart=0
    - http://sketchup.google.com/3dwarehou...8&prevstart=24
    - http://sketchup.google.com/3dwarehou...4&prevstart=24
    - http://sketchup.google.com/3dwarehou...f1&prevstart=0
    - http://sketchup.google.com/3dwarehou...e3&prevstart=0
    - http://sketchup.google.com/3dwarehou...e&prevstart=12

    Long live Google Sketchup!

    (edit: I just downloaded the model from the last link. I must say: wow, what a great fantasy town! He even made two versions of this town: http://sketchup.google.com/3dwarehou...bc&hl=nl&ct=lc)
    Last edited by Gandwarf; 04-24-2009 at 07:27 PM.
    Check out my City Designer 3 tutorials. See my fantasy (city) maps in this thread.

    Gandwarf has fallen into shadow...

  5. #5
    Community Leader Facebook Connected Ascension's Avatar
    Join Date
    Jun 2008
    Location
    St. Charles, Missouri, United States
    Posts
    8,392

    Post

    You could always just import an image to use as the base. Make a quickie map in Photoshop (or something) so that you can get some nice grass and roads then save it as a jpg (or something) and then import it into SU as a flat plane and then scale it up to suit.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  6. #6

    Post

    Quote Originally Posted by Ascension View Post
    You could always just import an image to use as the base. Make a quickie map in Photoshop (or something) so that you can get some nice grass and roads then save it as a jpg (or something) and then import it into SU as a flat plane and then scale it up to suit.
    I had totally forgotten that I could do that! I could make the base in CC3 and then model it in SU!

  7. #7

    Post

    I decided that It would look awesome in the castle was in the middle of a lake. I think that I'm going to make this a military fort with a few buildings instead of a town. Here's a few renders of a copy with a bridge and some water. I might work on the outer wall tomorrow. However, if I can get Ascension's idea to work well, I might end up starting a whole new copy.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Render3.png 
Views:	602 
Size:	31.7 KB 
ID:	12741   Click image for larger version. 

Name:	Render4.png 
Views:	5669 
Size:	1.30 MB 
ID:	12742   Click image for larger version. 

Name:	Render5.png 
Views:	1510 
Size:	1.13 MB 
ID:	12743  

  8. #8
    Community Leader Gandwarf's Avatar
    Join Date
    Jun 2008
    Location
    Netherlands
    Posts
    3,012

    Default

    The lake is a nice idea I think. You could even add towers and a drawbridge if you wanted
    Check out my City Designer 3 tutorials. See my fantasy (city) maps in this thread.

    Gandwarf has fallen into shadow...

  9. #9
    Community Leader Facebook Connected Steel General's Avatar
    Join Date
    Jun 2008
    Location
    Ft. Wayne, IN
    Posts
    9,530

    Default

    Neat stuff, looking forward to seeing how it progresses.
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  10. #10

    Post

    I'm working on the outer wall today, but I'm not at home and forgot my mouse. Trackpad towers are hellishly tedious.

    I'm doin 20' towers (same as the castle) ever 80' around the lake, leaving room for other buildings. Ugh.

Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •