Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 24

Thread: Tiny, Tiny Keep (SketchUp)

  1. #11

    Post

    My first reaction - probably because of the crenelations and round tower - is Northern Spain or Southern France.


    So - south of England but north of Italy.


    If there are only 60 residents it has to be a relatively peaceful low land pressure area.


    Dollhouse Syndrome = The temptation to turn a map into a picture, obscuring the goal of the image with the appeal of cute, or simply available, parts. Maps have clarity through simplification.

    --- Sigurd

  2. #12
    Community Leader Gandwarf's Avatar
    Join Date
    Jun 2008
    Location
    Netherlands
    Posts
    3,012

    Post

    @Gandwarf: And therein lies my problem. I'm not sure where this village is going to be, just yet. I've been playing around with it being closer to the equator (say, like Corpus Christi, TX; the average temp. in Jan. is ~55 degrees). But I feel like the buildings look more temperate...maybe because of the gray coloring and European-style angled roofs? What d'you think?
    I am thinking temperate, because of the architecture, texture and style.

    A warmer climate would probably mean bigger windows. Still, if protection/defensive value comes first, I would expect the windows on the outside to be very small. The arab forts I have seen for example have a lot of arrow slits as well and not big windows to ventilate the place.

    There could be an inner courtyard though and the windows on the inside walls could provide ventilation. But hey, now I am talking about a whole new building

    So it all depends on why the building is there. The building has the look of a defensive structure however and not a comfortable home. This is my opinion and it is your creation, so please do whatever you want
    Last edited by Gandwarf; 05-03-2009 at 06:41 PM.
    Check out my City Designer 3 tutorials. See my fantasy (city) maps in this thread.

    Gandwarf has fallen into shadow...

  3. #13
    Guild Apprentice
    Join Date
    May 2009
    Location
    Virginia, mostly.
    Posts
    46

    Default

    Actually, a courtyard sounds interesting. Although breezes would be sparse inside the courtyard, so it'd be less effective for ventilation (but more effective for defense) than large outer windows...a good compromise, though.

    Hm. Plus what Sigurd said, about it being a peaceful area with so few residents...I think I might need to completely remake this anyway - a keep is nice, but no good in a very small village unless it also serves a purpose in peacetime. Throwing in a courtyard would be a good way to consolidate a base of power, put the (secular) village ruler's office there, along with all the guards and a small prison, and it's tall enough to be a landmark for people trying to find the guy in charge.

    I'm gonna go scurry off to SketchUp and see what I can do with this new idea...thanks, you two!

  4. #14

    Post

    The middle ages had manors as well as villages.

    Why not design a single Manor. There's lots of manor maps for Harn but none of them that I know of are done in sketchup. The other advantage of a Manor is it gives you a different shopping list of buildings to do. Realistically I don't think you'll get away with 60 people but you might get away with 60 households.

    A Manor would have

    A lords Home - perhaps outbuildings for squires\knights etc...
    A Mill
    A Smithy
    A Dovecote
    A church
    A reeve's home & perhaps a gaol
    Likely a Tithe Barn
    A number of houses either built by serfs or, as likely, built for the lord to house 'his' population.


    Manor's are more economical in terms of buildings because they have centralized planning. Consequentially they're easier to map.




    My guess about the logic of your building is that room #2 was actually built last, as an addition to the low tower. Probably in a time of haste or poverty or it would have been taller. I imagine that given a full budget room 2 would have been a 3 story keep built to reach or exceed the round tower which would have been much slower\expensive to build. If I have an issue with your building, for historic realism, it is that the walls are all the same width and very thin. That's not a great criticism in a fantasy map .


    Sigurd
    Last edited by Sigurd; 05-03-2009 at 08:39 PM.


    Dollhouse Syndrome = The temptation to turn a map into a picture, obscuring the goal of the image with the appeal of cute, or simply available, parts. Maps have clarity through simplification.

    --- Sigurd

  5. #15

    Default

    Awesome. I wish I had that much sketchup skill.

    This looks like a high-quality render, more than just the standard png export. Is it?
    Wootsauce!

  6. #16
    Guild Apprentice
    Join Date
    May 2009
    Location
    Virginia, mostly.
    Posts
    46

    Post

    A slightly reimagined keep. Still has thin walls, but arrow-slits instead of windows. Unfortunately because of the size I made it I couldn't fit any good-sized windows inside the courtyard, but I imagine people could leave their doors open to compensate.

    The color scheme has been changed, to match the church (I've attached the picture, I'm waiting until after I've furnished it to cut the plan - it's all D&D based, the symbol is for Pelor, god of the sun. I'll probably change this by the time I'm done, so it's a WIP). All the walls are Google SketchUp's "Khaki" stone, and the brownstone visible on the outer edges is a facade added for security - except on the round tower, which has two feet of stone and then fill for the first ten feet, for solidity.

    @Sigurd: right now the village idea is that it was started with a single building at a crossroads next to a river ford, and other buildings just sort of accreted on the path as they became necessary. What building it was that started all this I haven't decided, but I know that since then a powerful priest moved in and built (or had someone else build) a pretty impressive church, this defensive/secular center was built, and a small market was added. A lowly nobleman's moved in and is trying to gain control over the village (which is sort of run by the priest, along with a few secular officials that take care of taxes, etc.), so he'll have a small following and his own snazzy estate (which most of the villagers resent) offside. That's...sort of the plan.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Smallkeep2.jpg 
Views:	97 
Size:	483.2 KB 
ID:	12977   Click image for larger version. 

Name:	LargeChurchPelorView.jpg 
Views:	65 
Size:	235.8 KB 
ID:	12978  

  7. #17
    Guild Apprentice
    Join Date
    May 2009
    Location
    Virginia, mostly.
    Posts
    46

    Post

    This looks like a high-quality render, more than just the standard png export. Is it?
    Yes, it's rendered in Kerkythea, which is free, but you have to download both the main program and a SketchUp to Kerkythea exporter to do it.

    Kerkythea can be found here, and the exporter: here.

  8. #18
    Community Leader Gandwarf's Avatar
    Join Date
    Jun 2008
    Location
    Netherlands
    Posts
    3,012

    Default

    Very nice Novarri.
    How did you to the floorplans?
    Check out my City Designer 3 tutorials. See my fantasy (city) maps in this thread.

    Gandwarf has fallen into shadow...

  9. #19
    Guild Apprentice
    Join Date
    May 2009
    Location
    Virginia, mostly.
    Posts
    46

    Default

    First, I built a staircase of lines - 5 ft. up, then 5 ft. horizontally, then 10 ft. up, 5 ft. horizontally, each step (after the first) going by 10 ft. until it was taller than the building. Then, in Google SketchUp, under the Tools bar, there's a tool called Section Plane; I'd use that, placed on the middle of the horizontal line, to cut and create a section view. Since my floors are 10ft. tall, having the sections cut at the 5, 15, 25 ft. marks cut all the walls, doors, windows etc. in half, making them visible. Then, I switch to Parallel Projection, turn the camera to Standard View > Top, and go into the Window > Styles menu to find something that looks good (I don't remember what I was using originally; I think this latest one is "Brush Strokes on Canvas" and I'm not so fond of it).
    Both of my main programs are free! Find them here:
    SketchUp 7
    Kerkythea
    Note that you need a SketchUp to Kerkythea exporter, which can be found on the Kerkythea website.

  10. #20
    Community Leader Gandwarf's Avatar
    Join Date
    Jun 2008
    Location
    Netherlands
    Posts
    3,012

    Default

    Darn... I feel myself getting drawn to Sketchup again. Must resist!
    Check out my City Designer 3 tutorials. See my fantasy (city) maps in this thread.

    Gandwarf has fallen into shadow...

Page 2 of 3 FirstFirst 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •