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Thread: Large Dungeon

  1. #11
    Community Leader jfrazierjr's Avatar
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    Here is an example that shows how big a difference this can make. Left is just a background, and inner wall (with bevel) and a floor. Right is exactly the same thing but adding a slight shadow to the wall. See how it makes a world of difference? The one of the right looks like it has more depth and is "sunken" into the background texture.

    Sorry about the craptastic textures used, but i am at work instead of home where I have better stuff.
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  2. #12

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    Quote Originally Posted by jfrazierjr View Post
    Sorry about the craptastic textures used, but i am at work instead of home where I have better stuff.
    .....mmmmmm..... Default gimp amethyst.....

    Yeah - what he says about a shadow would help.

    Also, try a rendered cloud layer over the floor layer, set in overlay. That will break up the repeating pattern of the floor a bit.

    -Rob A>

  3. #13
    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by RobA View Post
    .....mmmmmm..... Default gimp amethyst.....

    Yeah - what he says about a shadow would help.

    Also, try a rendered cloud layer over the floor layer, set in overlay. That will break up the repeating pattern of the floor a bit.

    -Rob A>
    Damn you Rob!! You made me come back to this. I went one up and in addition to the floor/background overlays, I also added:

    Small selection filled with 50% grey set to burn
    Larger Selection filled with white set to Difference
    Bump map on the background.

    There... are you happy now?
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Difference.jpg 
Views:	103 
Size:	1.49 MB 
ID:	13948  
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

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