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Thread: Alternate Reality/Future Earth Political Map

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  1. #1
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    Question Alternate Reality/Future Earth Political Map

    I'm assuming this is the correct place for this post. I've been working on a sci-fi setting with nations a bit different from what they are today, and find myself curious how one might go about creating political maps involving Earth with the least pain. I've thought about using some of Wikipedia's .svg files, but it seems there is no way to get rid of existing borders much less place new ones. I'd do it by hand, but I dread trying to trace along coastlines. So, any ideas or tips?

  2. #2
    Guild Adept Valarian's Avatar
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    From your profile, you've got Campaign Cartographer. There used to be an Earth map in the sample maps provided with the software. There's also a map of Earth in the map library on the Profantasy website.

    http://www.profantasy.com/library/de...tart=1&Image=7
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    Valarian's post is closer to what I'm trying to accomplish. The java program you pointed out, Albrecht, is neat and all, but I don't need a program that works with existing countries. Essentially, I'm wanting to make this map that I've sketched out over a world map and colored in with highlighters. The nation names have changed in the project, but the borders haven't.
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  5. #5
    Guild Adept Valarian's Avatar
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    Well then, download the CC2 map from the Profantasy library. Add in a few coloured polys, a few labels. Add in a sheet effect (transparency) to the coloured polys and you're done. Easy.
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  6. #6
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    Quote Originally Posted by Valarian View Post
    Well then, download the CC2 map from the Profantasy library. Add in a few coloured polys, a few labels. Add in a sheet effect (transparency) to the coloured polys and you're done. Easy.
    I'll still have to be rather exacting along the coastlines with that method, correct? Or is there a magic wand type tool I've never been aware of. The only way I've been able to try and do that is to zoom in close and use the snap commands repeatedly which gets tedious and frustrating after a while.

  7. #7
    Guild Adept Valarian's Avatar
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    There's a trace option when you create the poly in CC3. I think it's press 'T' when you've selected the poly widget.
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  8. #8

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    Use vector tools. You will be much happier for political maps. For example, a vector tool with a decent .svg import would let you alter borders. I built a similar world map for Shadowrun a long time ago. After cursing Photoshop for months, I had a finished product within several days after switching to Freehand.

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    Oh. I do plan on using vector formats, I'm just trying to find the least painful method to go about it. I'll likely use CC3, or else Adobe Illustrator. My goal in the end is to create atlas style political maps.

  10. #10

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    Quote Originally Posted by alaskanflyboy View Post
    Oh. I do plan on using vector formats, I'm just trying to find the least painful method to go about it. I'll likely use CC3, or else Adobe Illustrator. My goal in the end is to create atlas style political maps.
    If you have the budget, you might just want to start with those by buying a base map. I've used these guys in the past, though since then they have changed the terms of their license.

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