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Thread: Wilbur is uber slow

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  1. #1

    Post Wilbur is uber slow

    Should it be taking 45+ minutes to use the river flow feature? I've been working on a new map all day (I admit it is pretty large-sized) but these rivers have kept me waiting for a few hours to get them right... is something just wrong with my computer or is Wilbur really this unbearable slow?

  2. #2
    Administrator waldronate's Avatar
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    It depends on the size of the map, speed of your computer, amount of memory, 32-bit vs. 64-bit version, and numerous other factors. Runtime is proportional to the cube of the image size so it can take a very long time for large images.

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    Guild Adept loogie's Avatar
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    short answer... most likely, but it depends what you mean by large. per pixel operations get slow very quick. you may also find that with such a large image the rivers will be fairly thin. depending on what you are trying to do they may not be to your taste.
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    And on every 5th cycle it travels across the internet and makes Waldronate coffee -- he really likes coffee


    Dollhouse Syndrome = The temptation to turn a map into a picture, obscuring the goal of the image with the appeal of cute, or simply available, parts. Maps have clarity through simplification.

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  5. #5
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    If rivers are too thin Under the Incise Flow Options is River "Blur" I usually start at a 2.




    And yes, I use a 3.5 quad for 64 bit with 6 Gigs (I am not joking) of high speed ram. I still cant run incise flow on a map larger than 4000x4000, without risk of complete does not return from the dead lock up.
    Last edited by Lathorien; 05-24-2009 at 10:49 PM.

  6. #6

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    Oh man... well, I finished the map with the tiny rivers (I might go back and redo the rivers later, but for now... no more)... for reference it was a 6000x4200 pixel image at 100 ppi and I have a 2.6 quad with 4gig RAM.

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    Administrator waldronate's Avatar
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    What was the total time? just for reference purposes.

  8. #8

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    over 30 minutes for generating rivers once (I had to do it a few times due to my own stupidity)... I'm not sure of the exact time because I left after a half-hour to do something else.

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    Quote Originally Posted by ironmetal250 View Post
    over 30 minutes for generating rivers once (I had to do it a few times due to my own stupidity)... I'm not sure of the exact time because I left after a half-hour to do something else.
    LoL sounds about right

  10. #10
    Guild Adept loogie's Avatar
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    yeah 6000x4000 isnt large its huge. problem is quadcore/ram/etc doesnt make much of a dent in these operations cause your limited to 2_4 processes... only real way to speed such up would be to use something like nvidias cuda... basically a small supercomputer in a graphics card case... problem is things need to be programmed to utilize it... the manifold gis system is the only system i've seen use it, and while i hate manifold... they have been getting some strong results (a geoprocess that takes 10 min to run took under 5 seconds in a test they did in ottawa at a conference...) seems like it may be the processing way to go... interesting none the less
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