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Thread: Wickshine Inn

  1. #1
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    Wip Wickshine Inn

    For a Fantasy Hero scenario I plan to run in the near future, I've started working on a paper model in 25mm scale for miniatures. The scenario is set at night during a thunderstorm, so I'm using lighting effects on all the textures to simulate this. I'm using Photoshop for the maps and textures and Lightwave as a guide to lighting.

    Here's a youtube video of a walkthrough of the ground floor of the 3D model I created-
    http://www.youtube.com/watch?v=NDyebWQZjm8

    3D render of inn-


    3D render of ground floor-


    Groundfloor without lighting-


    Groundfloor with lighting-

  2. #2
    Community Leader Facebook Connected Ascension's Avatar
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    That's some dynamic lighting, nice stuff.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  3. #3
    Guild Adept Alfar's Avatar
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    Nifty touch with the youtube clip. So you're going to unfold the 3d model and print it on heavy paper with tabs to glue it together?

  4. #4
    Community Leader Facebook Connected Steel General's Avatar
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    Neat stuff...
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  5. #5
    Community Leader NeonKnight's Avatar
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    Looks pretty coolio
    Daniel the Neon Knight: Campaign Cartographer User

    Never use a big word when a diminutive one will suffice!

    Any questions on CC3? Post them with CC3 in the Subject Line!
    MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave

  6. #6
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    Quote Originally Posted by Alfar View Post
    Nifty touch with the youtube clip. So you're going to unfold the 3d model and print it on heavy paper with tabs to glue it together?
    Not really - unfolding the model used for the lightmapping would lead to a too complex paper model. I'll be using a simpler box for that, with the details that are missing implied with textures only.
    I'm not going with straight 3D renders as textures, but will be using them as guides and creating the textures in photoshop. Mostly because the shadows are too sharp

  7. #7

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    Excellent work, I'll give you some Rep. for your efforts.

  8. #8
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    In exchange I give you the hires version (actually just because I re-found it on my hard drive and got around to putting it on my website)

    http://www.curufea.com/images/Ground_Floor.jpg
    It's 3mb in size

  9. #9
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    Hey Curufea! Fancy meeting you over here. This map is just rockin'. Thanks for posting it over here.

  10. #10
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    Finally found time to work on the map a bit more.
    I've populated the first floor and the cellar now through using the objects from Dundjinni.
    I'm currently working on adding items to the ground floor as well.
    After that - I've just got the garret to go.



    Last edited by curufea; 08-22-2009 at 10:10 PM.

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