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Thread: Dungeon Experiment

  1. #1
    Guild Journeyer Feralspirit's Avatar
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    Wip Dungeon Experiment

    I've been experimenting with textures on a different scale and resolution (I've been working with 30pixels=5', 300 ppi). I'm not certain the change of resolution has yielded the results I was expecting (not that I was sure about what to expect). So, presented for C&C, Shrine (or maybe Temple) of The Crawler Below, Level I.

    Click image for larger version. 

Name:	Dungeon, lvl 1, 010@70%.png 
Views:	279 
Size:	4.34 MB 
ID:	14168

    Text explanatory notes regarding my concealed doors, the sheer rock face, and the one secret door on this level (so secret it's not even visible on this map, mhua, ah, ah...) will come with room numbers. Tell me what you think.

    Edit; Resolution was altered to upload, but 1 hex is still 5'.
    Last edited by Feralspirit; 06-14-2009 at 08:55 PM.
    Doubt is an unpleasant condition, but certainty is absurd. -Voltaire

  2. #2
    Community Leader Facebook Connected Ascension's Avatar
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    This looks good dude. Now take it to the next level...see those steps? Do some dodge/burn and give that flat floor some depth. If you can get that floor to looks as cool as the steps then this will look killer.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  3. #3
    Guild Journeyer Feralspirit's Avatar
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    Not sure I follow you. Are you talking about texture, or a heightmap?

    Ok, Dodge/Burn suggests Heightmap.
    Last edited by Feralspirit; 06-14-2009 at 11:19 PM.
    Doubt is an unpleasant condition, but certainty is absurd. -Voltaire

  4. #4
    Guild Journeyer Feralspirit's Avatar
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    Something like this?

    Click image for larger version. 

Name:	Dungeon, lvl 1, 011@70%.png 
Views:	124 
Size:	4.30 MB 
ID:	14171

    (Also cobbled the bridge, but not sure if I did it very well. May have to rework it.)
    Doubt is an unpleasant condition, but certainty is absurd. -Voltaire

  5. #5
    Community Leader Facebook Connected Ascension's Avatar
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    Gettin there. I'd go with something a bit more defined, ya know, make some platform type places and some really sunken places.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  6. #6
    Community Leader Facebook Connected Steel General's Avatar
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    Coming along nicely... You may want to think about lightening and/or lowering the opacity on the hex grid, it tends to dominate things a bit.
    My Finished Maps | My Challenge Maps | Ghoraja Juun, my largely stagnated campaign setting.

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