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Thread: Laramis

  1. #11
    Community Leader Facebook Connected Steel General's Avatar
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    If they were on their own level you could put a slight bevel (1-2 pixels) on them to give the appearance of depth.

    It might also work in this case but then you're entire land mass would be beveled - not sure if the look would work for you or not.
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

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  2. #12
    Guild Expert Greason Wolfe's Avatar
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    Have to agree with SG on this one. Try to promote them to their own layer, add a tiny bit of beveling and maybe just a hint of shadows/shading. One of the things I fiddled with a while back involved using a Luminance blend/Bevel/Drop Shadow combination that seemed to work fairly well, especially if its done on something with a bit of texture that matches the color you want to work with.

    All in all, though, seems like you're moving along. Good luck with the tweaking efforts to get things looking satisfactory.

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  3. #13
    Community Leader Facebook Connected Ascension's Avatar
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    Here's what I would do if you don't have rivers on a separate layer:

    1. Ctrl-click on the land layer (assuming it is on its own layer).
    2. Create a new layer.
    3. Use black color and a low opacity airbrush and airbrush in the river valleys. This way you avoid doing anything to the whole continent like what you would get if layer styles were applied.
    4. Change blend modes, colors, etc to match.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
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  4. #14
    Guild Journeyer Syt's Avatar
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    Immolate, no worries. It's your map and you have to like it.

    I really like your rivers and look forward to seeing this one evolve.

  5. #15
    Community Leader Immolate's Avatar
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    So much good advise and encouragement! Thanks everyone.

    The rivers are on the land layer as that was the only way I could think of to make the two mesh properly. I will do whatever shading I do on another layer.

    I learned the control-click method from you the first time I did one of your tutorials Ascension, and it has become a well-worn tool in my toolbox.

    Back to it then.

  6. #16
    Community Leader Immolate's Avatar
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    Hi all. I took some time off to enter the lite contest and, although I never really "quit" working on this, I did hit a log jam with the mountains that refused to budge for a very long time. However, I did manage to break through a bit tonight and came up with the first mountain style I liked... somewhat. The problem I have is that I get so focused on the mountains--researching real mountains, looking at countless old maps and a lot of new ones, reading all of the tutorials, etc., you get to the point where you are so completely absorbed that you can no longer trust your own judgement as to what looks good. Add to that the fact that you've been staring at your map so long that your judgement on that becomes questionable too.

    Well... I kicked around some color changes, redid the shorelines a dozen times, tapered the rivers, added a crevasse, basically did everything I could to avoid actually having to overcome the mountain issue.

    Finally, tonight, I just started playing around with some brush designs and kind of stumbled across one that looked pretty good (to me) on the backdrop of my map style, which is trying to be both subtle and a bit cartoonish at the same time. I am aiming for a light-hearted yet interesting style with just enough pop to grab your attention and just enough sophistication to keep it.

    So let me know what you think, not just about the mountains but everything. I have a few more to put in on the east side of the continent. Thanks for your critical assistance.

    Click image for larger version. 

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  7. #17
    Community Leader Facebook Connected Steel General's Avatar
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    Holy Rivers Batman!!
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

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  8. #18
    Guild Journeyer Tear's Avatar
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    Hey Immolate,

    I love what you have done so far, but the General is right. You went nuts on the rivers.

    I don't know if I can be of any help, but I'll try my best.

    My pesonal opinion when working on the geography of others: Try to correct blatant mistakes, but also try to stay as close to the original as you can.

    Your friend probably told you that it's ok to change some minor details, but in my opinion, only do so if you really have to.

    To demonstrate what I am talking about, I uploaded an overlay of your map above the original map.

    Click image for larger version. 

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    Ok, here is what my battle plan for this beast would look like:

    1) Water bodies

    This should not be changed at all. Not only the coastlines, but also the major lakes. If the placement is not completely silly, try to keep them as they are. Sure, you can make some minor tweaks concerning shape and size, but try to do so only where your eyes hurt.
    Your crevasse should also stay where it was. You can change the shape if you think it looks silly, but you should not change the location.

    Click image for larger version. 

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    2) Rivers

    You probably thought: Those rivers are crap. I'll do my own.
    My advice: Don't. You don't know if river X will play a major role in the upcoming game, so try to tweak existing ones instead.
    Let's tackle the one in the center first. It connects two coastlines, branching out at both sides.
    Don't count on the River Police for help here, because they probably got multiple strokes from clicking the picture.
    One of the many possibilities would be to break it up in two sources. The northern one could come from the mountains to the west (I scrapped the forking here), the southern one from the east. You can even include some hills (the light patches) to make sure everyone sees why the river is going that way.
    I kept the forking here, but added a hill the river is hitting as a reason to fork.
    They both try to touch towns, because people back then often built their towns close to rivers for easy access to water and transprortation.

    Click image for larger version. 

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    Now the western river.
    The flow into the crevasse should have its own source.
    The remaining river shouldn't fork and simply flow into the lake and out of it again.
    (don't use those outlines, they are just sketches)

    Click image for larger version. 

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    Now for the eastern one.
    They fork again.
    You can do two seperate ones, one going along the towns entering and exiting that small lake south of Cliffside, one going along the forest.
    While you are at it, add a source and a drain for the lake in the north.

    Click image for larger version. 

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    Of course you may add more rivers but try to make them flow into the main ones.

    That's all for now.

    I hope you don't get my post wrong. I don't want to bash your map at all, because I think it has great potential.
    Just offering some thoughts and ideas.
    Last edited by Tear; 07-14-2009 at 06:56 PM.

  9. #19

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    I put in the rivers last night, which was basically using an eraser as a brush
    Why not create a layer mask on your land layer? That way, you could just draw on the rivers in black on the mask.

    Better than erasing because it's easy to make changes to a mask.

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