That's a kickass map! The cliffs and canyons are brilliant. Have some rep.
The only thing that's bothering me is that the canyon is a square... it looks a bit unnatural.
..Just something I had to do after browsing some tiled maps on the forums.
Yeah, I know that the square like form isn't the most realistic one for a canyon.. It just kind of evolved into that when I was training terrain creation and texture distribution mapping. Wasn't really planning to post it anywhere until the final render. But I'll definately take that into consideration when I do another map similar to this. Thanks for the comment ..and rep!
Its very cool and looks like some terrain from L3DT. Theres some odd bits in it tho. Theres an odd S shape top middle and some very peculiar and similar little dark sqiggles like mini lakes except that they look a bit like birds. I cant figure that bit out. The cliffs and river look great tho which is the point of the map. Nice stuff.
Edit - they're not cactii are they ? They kinda could be but the scale of those cliffs would mean they were about 20-30 ft high. Oh well, sorry but I cant quite see what they are...
they are cactie.. and the S-shape was supposed to be a road ..BUT, it seems like I have some editing to do to fix issues that have been brought up so far.
Really nice...what software did you use? There are many great looking texture there and now waiting for the next non-square version.
Edit: cannot rep you now, but have to spread some around first.
Cool stuff so far...
My Finished Maps | My Challenge Maps | Ghoraja Juun, my largely stagnated campaign setting.
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
Ok, so the next version is in the oven.. I have just to let it cook for a while and then I'll share it with you. without cactie, or s-shaped roads.. or squares.
messed up with the water in the river.. don't know if I can fix it :S And pasis, I used vue and (little) photoshop on that image. edit: forgot to mention that the height map was done with geocontrol 2
Last edited by Jykke; 07-10-2009 at 08:56 PM.