Page 1 of 3 123 LastLast
Results 1 to 10 of 22

Thread: My first world map - please critique

  1. #1
    Guild Apprentice ritalee76's Avatar
    Join Date
    Jul 2009
    Location
    Baton Rouge, LA
    Posts
    30

    Wip My first world map - please critique

    I'm creating a world for our table top d&d game...

    Been using photoshop since forever but this was a whole new adventure! LOL



    I still need to add aging to it...

    And a name for my little world.

    And probably a million other things I'm not thinking of.

    Your help is greatly appreciated!
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	map1 copy.jpg 
Views:	232 
Size:	2.75 MB 
ID:	14778  
    Last edited by ritalee76; 07-12-2009 at 07:54 AM.

  2. #2
    Guild Apprentice ritalee76's Avatar
    Join Date
    Jul 2009
    Location
    Baton Rouge, LA
    Posts
    30

    Default

    The original is big enough to cover a tabloid sized paper 11x17. Will go to office depot to print up a big one for everyone at the table.

  3. #3
    Community Leader Gandwarf's Avatar
    Join Date
    Jun 2008
    Location
    Netherlands
    Posts
    3,025

    Default

    I like it, have some rep for posting your first map.

    Some of the good:
    - Really big map, interesting to look at.
    - Colors work well together.
    - Interesting land shapes and symbols.
    - Nice way to do mountains.
    - Excellent choice of fonts. Would love to hear which fonts you used...

    Some critique:
    - Most of the rivers seem to start on lower ground? In the real world most rivers start in the mountains.
    - There's some black spots near coastal regions and I can't understand what they represent. Near the "White Wasteland" label for example.
    - I am not sure if the tree symbol is the best choice for this map. It doesn't look bad, but I think there could be tree symbols that looked better in this particular map. It might also be the size, the trees are pretty big.
    Check out my City Designer 3 tutorials. See my fantasy (city) maps in this thread.

    Gandwarf has fallen into shadow...

  4. #4
    Community Leader Facebook Connected Steel General's Avatar
    Join Date
    Jun 2008
    Location
    Ft. Wayne, IN
    Posts
    9,464

    Default

    This is quite nice, and I pretty much agree with everything Gandwarf already mentioned regarding any critiques.

    Looking forward to seeing more.
    My Finished Maps | My Challenge Maps | Ghoraja Juun, my largely stagnated campaign setting.

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  5. #5
    Guild Artisan töff's Avatar
    Join Date
    Nov 2007
    Location
    Fresno, California USA
    Posts
    864

    Default

    You might consider some various terrains such as deserts, swamps, and grasslands. People always put mountains and forests but leave everything else bare.

    It's a really good map, I dig the country shades.

    Estuaries, though. Not too bad, but not brilliant. And this is not the first time I've seen those "shore outline" double (or triple) lines, which don't help the estuaries at all. I need to start and Estuary Police. Problem is, I don't know what to enforce. All I can do is complain :\

  6. #6
    Guild Journeyer altasilvapuer's Avatar
    Join Date
    Mar 2009
    Location
    Augusta, GA
    Posts
    192

    Default

    I'd have to agree with most of what's been said, so far, but I also have a slight nitpick about the nation borders.

    The border of a nation usually follows major landmarks - whether they're natural like rivers and mountains, or artificial, like lines of longitude or latitude or something.

    Here, most of your borders are near rivers, but don't follow them, and it causes things to look strange. If there was active fighting there, causing the accuracy of that border to be somewhat in question, then I could maybe see it, but that would probably be better served by some sort of mix of the two neighboring colours (maybe hashed lines of alternating colour or something) indicating a contested area.

    Other than that, great first map!

    -asp

  7. #7
    Community Leader Gandwarf's Avatar
    Join Date
    Jun 2008
    Location
    Netherlands
    Posts
    3,025

    Post

    Quote Originally Posted by töff View Post
    You might consider some various terrains such as deserts, swamps, and grasslands. People always put mountains and forests but leave everything else bare.
    This is good advice, but make sure you don't overdo it. Maps can get crowded quickly if you lots of different landscapes in it.
    Check out my City Designer 3 tutorials. See my fantasy (city) maps in this thread.

    Gandwarf has fallen into shadow...

  8. #8
    Guild Artisan töff's Avatar
    Join Date
    Nov 2007
    Location
    Fresno, California USA
    Posts
    864

    Post

    Quote Originally Posted by Gandwarf View Post
    don't overdo it. Maps can get crowded quickly if you lots of different landscapes in it.
    That's true. Everything in moderation.

    But I also want to point out that an RP map especially wants such features for adventuring. If it weren't for RP, you wouldn't need them at all, really.

    I see some slight green shading here & there, and some sandy shading around some coasts that might be intended as beaches. But I think it has to be played up and maybe even labelled. Your players will love you for it.

    But yeh, moderation. You don't have to fill all your space.

  9. #9
    Community Leader jfrazierjr's Avatar
    Join Date
    Oct 2007
    Location
    Apex, NC USA
    Posts
    2,963

    Post

    For me, the biggest issue is a contrast in styles. The side view towns(in nice pencil style drawings) don't match with the tree symbols which are solid black and neither of those match with the top down mountains. You have a good start here, but IMO, need to do some clean up work to synchronize the look of the map as a whole.
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

  10. #10
    Guild Apprentice ritalee76's Avatar
    Join Date
    Jul 2009
    Location
    Baton Rouge, LA
    Posts
    30

    Default

    Thanks all for the feedback! I've added some terrain and some trade routes and am looking for some better trees... If anyone knows of a good place to find map-worthy tree brushes, let me know!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •