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Thread: Reptillian Vellum

  1. #11
    Guild Novice Razor767's Avatar
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    The other 2 examples.
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  2. #12
    Community Leader pyrandon's Avatar
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    Razor: Wow, nice work! I agree with your favorite.

    PS: I'm moving this thread, since it's not really a tutorial. Great job; keep it up.
    Don
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  3. #13

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    I like the middle one in the group of three you posted. If the scales are too large it looks unrealistic, because there ought to be too much 'bump' in the map, the smaller the scales the less bump. The middle one looks good.

    ravs

  4. #14
    Guild Novice Razor767's Avatar
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    Yes, thats my second favorite one. #4 is my first just because of the irregularity. While most of the other textures were close ups of a reptile, #4 is actually a skinned reptile hide of some sort. Had that stretched out on a frame look to it.

    I did consider scale eh... scale (is that a pun?) in most cases and I think I could probably reduce it in some ways but these were kinda hard and fast examples I threw up to see if I was on the right track.

    Now, the edges... I toyed with that for about 3 mins before gettting called away but I haven't really made any head-way on that. Any ideas?

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  6. #16
    Guild Novice Razor767's Avatar
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    Unfortunately, I don't have a real player plug in needed to listen

    But the edges look a bit sturdier than paper I think. Less tattered and flimsy. They need to look aged of course but I'm envisioning this piece of hide is anywhere from 1/32th to 1/16th of an inch thick. It's usually rolled up so it wouldn't lay perfectly flat. Either the top and bottom edges would curl upwards or the left and right. I'm not versed in tanning or the treating of any hides, let alone reptilian so there are elements that I'm probably missing here as well.

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