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    Post Fogdown - Redux

    Woah, long time no post...

    So, I was brainstorming some ideas for converting my Fogdown D&D 3.5e game to the new Eberron 4e rules and to help facilitate that, I thought I would give the ol' Fogdown map a go again. I was never really happy with some of the things in the last map, so here is my chance to fix it up, and to hear everyone's great suggestions!

    I started to lay the bases for the buildings and the land mass, using a tweaked version of Ascension's continent building tutorial, as well as some experiments along the lines of the Lazy Man's City builder tutorial.

    Currently, I'm going around the edges and "breaking up" some of the building clusters (like the top part). The idea is that the outskirts are maze-like shanty towns and tenements. Closer to the center, the building have a little more order and represent more of the commercial and industrial centers. Finally, on the largest buildings are immense towers that loom over the city.

    Let me know what you think!
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