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Thread: Fenwatch (medieval border town)

  1. #11
    Guild Journeyer msa's Avatar
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    I like the colors on the revised map a lot. I think they are very synchronous with the region and the theme. Really nice work.

    It looks like you used a cloud layer to make the forests, which may be why people are confusing it with mountains? I used a different technique to make forests in GIMP for this map:

    http://www.cartographersguild.com/showthread.php?t=5622

    1. Select the wooded regions
    2. Feather the selections
    3. Fill with correlated RGB noise (filter->noise->rgb noise and check the correlated option)
    4. Blur slightly (maybe 2-5 px)
    5. Duplicate the layer
    6. Emboss
    7. Set the layer to overlay
    8. Use a threshold on the other layer to create the colored sections

    That will give you a different texture for the woods that you may or may not like better. I may not have accurately got that all right, btw, so you may have to play with the technique to make it work for you.

  2. #12
    Guild Apprentice geoff_nunn's Avatar
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    Thanks for all the feedback everyone!

    Quote Originally Posted by Steel General View Post
    The only thing I really don't care for all that much is the trees, they still look more like green hills to me. *shrugs*
    I go back and forth on the trees myself. I used the technique described in RobA's artistic regional map tutorial to generate them. He uses the same technique to generate his tress as he does to make his hills, so it makes sense that the results would look similar.

    I think the issue may be more apparent in my map because I am using a regional map technique on a city map scale.

  3. #13
    Community Leader Facebook Connected Steel General's Avatar
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    That's what I figured... you may want to check the tutorial section again, there may be another tutorial on doing trees in GIMP.
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  4. #14
    Guild Apprentice geoff_nunn's Avatar
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    msa,

    Thanks for the recommendation! I definitely do like the look of your trees , but they look like they are scaled for a map that covers a much larger region. I suspect I might get the opposite problem from people thinking my trees look like mountains. They might think they look to much like bushes or ground-cover.

    That being said...
    I really struggled on this map while making the areas of underbrush at the edge of the forest. I wound up hand painting them using the 'vine' brush option in GIMP and applying some noise and bump maps for depth. I think your trees would make better bushes, hedges or orchards at a city level than what I came up with for this map.

  5. #15
    Guild Journeyer msa's Avatar
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    Quote Originally Posted by geoff_nunn View Post
    Thanks for the recommendation! I definitely do like the look of your trees , but they look like they are scaled for a map that covers a much larger region. I suspect I might get the opposite problem from people thinking my trees look like mountains. They might think they look to much like bushes or ground-cover.
    Yeah, I agree about the scale and my map, but I was ok with that. I just wanted them to indicate forest, but not actually be to scale.

    I believe if you increase the blur you would get much larger 'treetops', so you might be able to increase the scale for your map. Like, blur 10-20 instead of 2-5 which, you are right, is too small for the scale of your map.

  6. #16
    Community Leader Gandwarf's Avatar
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    Just wanted to chime in and say the forest doesn't look like mountains to me

    Now that you are discussing it: yes, I can see why people could mistake them for mountains or cliffs. However, to me there was and is no doubt they are forests.
    Check out my City Designer 3 tutorials. See my fantasy (city) maps in this thread.

    Gandwarf has fallen into shadow...

  7. #17

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    It's a forest.

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