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Thread: New Dawn of the West: Redesign Part 2

  1. #21
    Guild Artisan Facebook Connected AslanC's Avatar
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    Up to you if you want to take another stab sir

    I am as well BTW

  2. #22
    Guild Artisan Facebook Connected AslanC's Avatar
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    Here is my first stab at it.

    Thoughts? What works and what doesn't?

    Almost everything on this map was made using real world coastlines.
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  3. #23
    Community Leader Facebook Connected Ascension's Avatar
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    I think it looks fine except that the island clustering looks forced and not natural. Erase a few and then spread them out a bit here n there. My 2 cents.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  4. #24
    Guild Artisan Facebook Connected AslanC's Avatar
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    Which island clustering? The ones in the lower sea are the result of the Sundering remember, so massive tsunami etc... They aren't naturally formed at all.

  5. #25
    Community Leader Facebook Connected Ascension's Avatar
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    Nonetheless, they are all approximately the same size. If a tsunami came in and filled the area then the higher places poke out the top. The islands that form still maintain some natural characteristics...ie the islands that are further out to sea are going to be smaller because they were once hills and these get smaller and smaller away from the highest place. Here's an example of what I mean.
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    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  6. #26
    Guild Artisan Facebook Connected AslanC's Avatar
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    I see the point you are making about size and will try to vary them a bit more. Certainly the ones on the left side are natural ones, sort of trying to be reminiscent of Greece.

    That said, I have never been a fan of the speckled look for maps. Just seems, I dunno... diryt? Busy? Either way it is something I am just not enjoying of.

    Still good advice on the size point. Back to the drawing board I go.

  7. #27
    Guild Artisan Facebook Connected AslanC's Avatar
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    Unless anyone has anything to add or thinks I should take away, I am about ready to start adding features to this baby!

    I think I got what I wanted, it doesn't look like the Warhammer map at all now

    Thoughts? Opinions? Death threats?
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  8. #28
    Professional Artist Facebook Connected Coyotemax's Avatar
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    I like it.

    My finished maps
    "...sometimes the most efficient way to make something look drawn by hand is to simply draw it by hand..."

  9. #29
    Guild Artisan Facebook Connected AslanC's Avatar
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    Thanks!

    I am tweaking it and doing colour splashes for forests, swamps, mountians, etc.

    I put the old map under it for a guide, but this one is thicker in the eastern part so I am ending up with a lot more mountains than before... might have to adjust that.

    I'll post a preview soon.

  10. #30
    Guild Artisan Facebook Connected AslanC's Avatar
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    Well work continues a foot on our redesign of the map.

    While we are no where near ready, here is a sneak peek at the new updated coastlines.
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