Looks pretty cool!
This is a ship I was making in 3d.
It needs a bit of work, like 2-d floorplans laid over the 3D renderings.
The ship was developed as a landing craft for troops and armored vehicles.
The front bay can hold 2 large tanks or 4 smaller armored vehicles.
It has to shuttle bays though this space could be used for additional troops.
This particular ship has been converted to a freighter.
Looking at these I was thinking to myself, "Man, I wish I could do these but I don't even know where to begin." "What sorts of things does a space ship need?" And many other questions. So then I thought, why not ask you for a tutorial on how to go about it...theory, practical needs of the crew, all that stuff. I think that would be an awesome tut for those of us who want to try.
Obviously, I think the work is sweet stuff.
If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
-J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)
My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps
My Finished Maps | My Challenge Maps | Ghoraja Juun, my largely stagnated campaign setting.
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I honestly don't think I'm qualified to make a tutorial.
I build stuff just for fun.
eg. if your ship runs on antimatter, you need little or no fuel tankage, if you have replicators you need little or no stores, if your ship is an AI you need little or no crew, etc.
In short, some knowledge of the manufacturing technology will put some limits on the length of that particular piece of string.
Any decent sci-fi ruleset will have ship design rules. That would be your best starting point, perhaps.
Nice ship design.
Mapping a Traveller ATU.
See my (fantasy-based) apprenticeship blog at:
Look for Chit Chat, Sandmann's blog. Enjoy.