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Thread: Sand city: An experiment

  1. #11
    Guild Adept Alfar's Avatar
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    Alpha to selection on the buildings layer.
    Set the foreground color to black.
    Add a new layer, FG color background, name it "Houses bump".
    Set the gradient tool to Normal mode, Gradient FG to BG, Reverse (so it's white to black), Shape Shaped (dimpled).
    Use the gradient tool on the Houses bump layer.

    Set the foreground color to 50% gray.
    Add a layer, foreground color background, name it "House roofs".
    Bump map the house roofs layer with the Houses bump layer. Azimut 135, elevation 45, depth 65.
    Set the House roofs layer to overlay mode.
    Make the Houses bump layer invisible.
    Duplicate the buildings layer.
    Add a layer mask to the buildings copy layer, Transfer the layer's alpha channel.
    Fill the buildings copy layer with the Wood #1 pattern
    Rename the buildings layer to "House shadows"
    Offset the layer 1px in both x and y directions.
    Gaussian blur the House shadows layer, size 2px
    Set the house shadows layer to multiply mode, opacity 80

    You now have houses with roofs and shadows. (Image 6)

    The streets at the edges of the city are pretty crummy, I know. I'd probably cut some of it off at some point and introduce a city wall.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  3. #13
    Guild Adept Alfar's Avatar
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    Nope, just gimp.

  4. #14
    Guild Adept Alfar's Avatar
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    Eh... does the fact that it's made with Gimp make it less interesting?

    Is huge a problem? I'm pretty sure I can do smaller, 3000x3000 was pretty rough on my lappy.

    Also, if the number of steps involved is scaring you, I'm pretty sure I can script more or less all of it.

  5. #15
    Community Leader Gandwarf's Avatar
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    That last image looks quite hopeful... it's a bit random though. I am curious if we will ever find something that mimicks a realistic city.
    Check out my City Designer 3 tutorials. See my fantasy (city) maps in this thread.

    Gandwarf has fallen into shadow...

  6. #16

  7. #17
    Guild Adept Alfar's Avatar
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    Had to play some more with this - here's whirl city, where I whirled the blocks before working them into a city... or something like one, at least.

    I imagine one could fill in the empty spots with parks, special buildings, wells, and the houses that stand alone could have walled gardens and such.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  8. #18

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    Quote Originally Posted by Alfar View Post
    Had to play some more with this - here's whirl city, where I whirled the blocks before working them into a city... or something like one, at least.

    I imagine one could fill in the empty spots with parks, special buildings, wells, and the houses that stand alone could have walled gardens and such.
    Interestingly enough, the whirled version seems to immediately add an element of "this is planned" when I look at it! You should try a radial displacement map on a repeating B&W conical gradient as an alternative to whirl... might give some primary road structure to the layout.

    -Rob A>

  9. #19
    Guild Adept Alfar's Avatar
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    Thanks RobA! Exactly the kind of suggestion I was hoping for. Sounds like a fun thing to try out for sure. Will let you know how it works out

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