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Thread: Inn for VTT

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  1. #1
    Community Leader Facebook Connected torstan's Avatar
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    Map Inn for VTT

    ... and a second map. I've recently been using the VTT Maptool for D&D games (yes another new face here dragged over from those boards) and I was designing a basic coaching inn for a bar room brawl. It was my first attempt at an indoor map and I did everything in Gimp - apart from the horses which are lifted from http://www.rpgmapshare.com.

    Anyway, here is the ground floor:
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    and here is the 1st floor:
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    Again, C&C are very welcome.

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    Community Leader RPMiller's Avatar
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    Loved those maps when I saw them at RPTools.net, and still love 'em. One thing I would probably change, and this is just me, is the wood texture. There is just something about it that I don't like. It might be the color saturation or something else, but I would have to think about it some more.

    I do like how you did the chandelier though. That clearly illustrates what is going on.
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    Yes, now that you point it out, the wood is a bit intense. If my laptop comes back from HP without its hard drive being formatted, hopefully I can recover the .xcf version and have a tinker. I could definitely add in some muck on the floor of the inn to break up the repetitve wood texture.

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    Community Leader RPMiller's Avatar
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    Excellent idea! Throw some hay in with the horses, dirt near the outside doors, various stains in the eating area and on the tables, some soot and burn marks around the fireplaces. Basically make it look more 'lived in'.
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    Anyone got any good gimp tips for dirtying up maps?

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    Community Leader RPMiller's Avatar
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    PhotoShop is my weapon so that's all I can offer.

    For the soot, I would drop blackish-brown on a new layer above the floor using a noise filter with a high density right around the mouth of the fireplace then use the smudge tool to smudge it in a realistic way. Consider a broom or rags being used to 'clean up' the area.

    Hay in the horse's area can be done with symbols, or a custom brush set to a straw color. There are actually a couple brushes in PS that would work, but I don't know if Gimp has such brushes, but considering the size of the community I'm sure someone has one that would work.

    All the stains would just be transparent layers over the floor and table layers with a grey fill set to burn or dodge with an opacity of about 10 to 25%. Whatever looks good.
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  7. #7

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    Ok, I wanted to get really good at Sketchup, so I took your two-story plans and have started making a model of it. I haven't completed it yet, but here are a couple of stills to show the progess... a lot of mistakes were made and backed out because I'm just not used to how the program works yet. But I've learned quite a bit from this little excercise.

    The first shot is from the front... only the 1st story showing, but you can at least see the spiral stairs... those took me a while to figure out, and they float magically because I'm too lazy to fully model them...

    The second shot is from the back pointed towards the front door so you can see over the balcony. There's no roof yet. You'll note that I haven't added the second story door, since I made it smaller than the other doors.

    If it matters, all the stone walls are 1' thick ( 6" on each side of the imaginary grid line ) The wooden walls are either 6" or 3" thick depending. I used a LOT of interpretation on a lot of these items. ( I really need to model the chandelier as well.... )

    Oh and I haven't added all the interior doors or the "gates" ( I assume those are gates for the "courtyard"? )
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  8. #8
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    That's brilliant! Thanks a lot for taking that on, it looks great. I'll be very happy to see how this turns out. This is going to be the most comprehensively mapped Inn ever!
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  9. #9

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    As promised, here it is with roof and doors. These are external shots. If anyone has great art skills, the logo/sign for the Inn would be great!! I can paste any image file as a texture on a cool wooden sign for the front. ( Just make sure it has a transparent background, so the wood will show through )

    I still need to add the fireplaces and the chandelier, so when I get those done I'll post internal shots for that.

    Question, Do you imagine a stone/brick chimney, or more of a renaissance metal one?

    Also, I assume the chandelier is a converted wagon wheel?

    Oh.. beds. I also need to add the beds... this model is getting pretty complex....

    Is there a name for this inn?
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  10. #10
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    It has doubled as the Hart's Desire and Inn of the Leaping Hart before now. I'm happy with those, or we could go with something more directly related to the site - Guildhome or Mapmaker's Rest for example.

    A note on the model, the front windows that flank the door go up two stories to get as much natural light into the Common Room as possible.

    I thought stone chimneys rather than metal - definitely more a mediaeval Inn than a rennaissance one.

    You make the sign, I'll draw the sign image - do you just need a png? Do you want the colours semi transparent to show a wood texture through the paint? I'll knock up a sign when we settle on a name.

    the chandelier is actually just a basic wooden construction rather than a wagon wheel as the wagon would need 10 foot tall wheels if it was! My vague thought was a wheel of the style of the chandelier that gets dropped on the cardinal's men early on in the Three Musketeers (Disney version with Charlie Sheen et al). It was from memory though, so it wasn't particularly carefully worked out!

    Thanks again for the work on this - it's coming along nicely!
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