That looks gorgeous!
How did you do your forests? i love the way they diffuse near the edges.
With the help of pasis' raising up the mountains tutorial I have given new life to a old campaign map of mine. This was originally drawn over 20 years ago with ink on paper and lost for many years, packed away in a friends garage. Recently I was asked to come and pick up a few boxes of my stuff and lo and behold I found a treasure.
This is a scan of the original map and the final result once I had this in photoshop and a weekend free to really work on it:
This is my campaign map for a dungeons and dragons game that lasted over a decade. I hope I did the memories of those many adventures justice with this new map.
The Wilderlands of Lords is so named for the three gods who feature prominently in its history, Aran, Lorn and Chreen...The Lords of the Wilderlands. Yvilnor is an ancient home of the dwarven people who have mined beneath the Aether Wall for centuries. Their trade flows down the Shadowmere River to the great human city of Adwa-Ki and through the rich farmlands and pastures of the Lords Plains and down eventually to the Elven capital of Aarvvodin. The Nomad Road between the port town of Synex and Yvilnor also bears goods and many travellers to the Wilderlands who arrive from empires across the sea to the north east. Few travellers will brave the journey by see from Synex to the southern cities for fear of the Great Maelstrom which either swallows ships or drives them into the Shipwreck Coast.
One distinctive feature of the Wilderlands is the great escarpment that seperates the eastern coast from the Lords Plains, here one will find many of the less wholesome creatures of the land, many is the adventurer who has failed to return from Chreen's Chance. Many other features of the Wilderlands remain shrouded in mystery, but they mearly await the next brave explorer.
Thank you Phil.
The main body of the forests were painted in with a large texture brush. The edges of the forests were painted in with a smaller brush that let me break up the edge in a way I found pleasing and finally with the smallest brush I quickly distributed individual trees to blend the forest into nearby regions. Finally the whole forest layer was given a slight bevel and a fairly strong drop shadow.
Honestly the forests were my favorite parts to paint...At some point in the future I will probably revisit the mountains and the sea, one is just never completely satisfied.
I'd say that you did a most excellent job, even showed me a thing or two. You handled the labels really well also. Very nice.
If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
-J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)
My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps
I like this map quite a bit, it looks like something out of a published product. I hope you post other maps in the future.
One question, what is on Horde Island? The land type looks slightly different from the other mountains and hills on the mainland (with the exception of maybe the Unseen Land).
Awesome map. Great textures for the trees, deserts, wastelands.. well I pretty much love all the textures. Did you find them here somewhere or create them yourself?
Ascension - Thank you very much. I worried the text to death, changing colors and highlights like mad to find the look that pleased me and held enough legibility without masking too much of the terrain. This was a major learning experience for me, I use photoshop daily at work but this was the first time I had ever used the patter maker and made custom texures.
thebax2k - Thanks! I really worked hard to give it that polish and I am extremely glad to recieve kind words. Horde Island is a spawning ground for orcs and goblin types, their denegations to the land have made it a wasteland and polluted the one river giving it the same miasma of unwholesomeness that flows out of the Illmire swamp...it is a combination of hills and wasteland texture.
MysticMagellan - Thank you! I used the forest texture that came with Pasis' raising the mountains tutorial, I modified it a lot though...cutting more holes in it and remove a lot of the darker areas and just making them transparent. The mountain texture is also from his tutorial but I desaturated it some, I see the mountains in the Wilderlands as young, jagged granite peaks. The grasslands, desert and wasteland textures came from a lot of browsing around on CG Textures. And I used more than one texture for the desert, layering two together to get the variations I liked. The water textures were my own and I am still not satisfied with them.
Very nice map. Love the labelling on it. And the arid lands to the west.
I really like that you've not followed Pasis' tutorial to the letter and changed things as you needed. It's a fantastic tutorial but usually in the maps that people make from it they use the textures he supplies and the mountains, which so often are a reddy brown that wouldn't look out of place in california DO look out of place (to me at least) when surrounded by verdant grasslands and forests.
A great use of Pasis' fantastic tutorial, looking forward to seeing more from you.
I dub thee newly repped! *bonk*
My Finished Maps | My Challenge Maps | Ghoraja Juun, my largely stagnated campaign setting.
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
I am still digging the map... great textures everywhere...
but now that i take a second look, I wonder about the rivers - particularly the one that forms the island with Caravan Road on it...
It seems like the rivers around it are flowing from all directions and then rejoin up, and unless i am mis-reading the map, real world river physics does not allow that...
I will leave it in the hands of wiser folks to say whether that is the case or not... I never noticed such things until I joined the guild and saw all the River Police comments...
and of course, if you are playing in this world for fun and entertainment, it does not really matter if the rivers match real world geophysics...
I think Tolkien has some funny rivers near Gondor and look how awesome he is...