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Thread: Land / Sea Fill Textures

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  1. #1
    Community Leader Gracious Donor ravells's Avatar
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    Info Land / Sea Fill Textures

    Post your favourite textures in this thread.

    There are texture creation programmes on the net. Here is a selection

    MapZone: Free, quite complex to get to grips with but very powerful. (as at 2009)
    Genetica: $150 for the basic version, but there is a free viewer you can download with some very nice presets. (as at 2009)
    Texture maker: 30 day free evaluation, great interface costs 30 euros for the basic version. (as at 2009)
    Filter Forge: Basic $149, Standard $249, Professional $399, Professional by subscription $29 per quarter. (as at July 2014)

  2. #2
    Professional Artist Anna's Avatar
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    Here are a few more of my making:
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	foryondy grasslands2.jpg 
Views:	3103 
Size:	1.14 MB 
ID:	564   Click image for larger version. 

Name:	foryondy grasslands4.jpg 
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Size:	1.27 MB 
ID:	565   Click image for larger version. 

Name:	goodlands open forest.jpg 
Views:	2922 
Size:	907.4 KB 
ID:	566  

  3. #3
    Community Leader Gracious Donor ravells's Avatar
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    There are a vast amount of tiling textures on this site.
    It's not particularly friendly to navigate, but this bit has some useful noise textures and some textures that might be handy for forests.

  4. #4
    Community Leader Gracious Donor ravells's Avatar
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    Here are 3 seamlessly tiling sea textures, created using the 'fur' filter using Eyecandy 4000 and psp. Each is 512 x 512 pixels.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	sea1.jpg 
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Size:	203.4 KB 
ID:	1004   Click image for larger version. 

Name:	sea2.jpg 
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Size:	153.7 KB 
ID:	1005   Click image for larger version. 

Name:	sea3.jpg 
Views:	800 
Size:	206.6 KB 
ID:	1006  

  5. #5
    Community Leader Gracious Donor ravells's Avatar
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    And here are 4 of land/forest textures. 512 x 512 (seamless tile) (with a quick demo map of textures used, complete with clashing styles!)
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	forest1.jpg 
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Size:	42.1 KB 
ID:	1007   Click image for larger version. 

Name:	forest3.jpg 
Views:	641 
Size:	68.9 KB 
ID:	1008   Click image for larger version. 

Name:	forest.jpg 
Views:	333 
Size:	42.4 KB 
ID:	1009   Click image for larger version. 

Name:	forest4.jpg 
Views:	412 
Size:	84.5 KB 
ID:	1010   Click image for larger version. 

Name:	demomap.png 
Views:	536 
Size:	391.7 KB 
ID:	1011  


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    Community Leader RPMiller's Avatar
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    Ravs, will you be posting a tutorial on how you make seamless tiles?
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  7. #7

    Wip [CC3] Some Sample Forests

    Based on a discussion we had in Midgardsormr's CC3 Continental Map: The Northlands thread I've been looking for an alternative to symbol-based forests in CC3 maps and here are some of the things I came up with today. This was done on a 1000 x 800 CC2 Pro Overland style template in CC3.

    As always, your thoughts, criticisms and suggestions are welcome!
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	forests02.PNG 
Views:	966 
Size:	398.8 KB 
ID:	894  
    Last edited by jaerdaph; 09-18-2007 at 09:12 AM.

  8. #8
    Community Leader Gracious Donor ravells's Avatar
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    What a superb idea. Are all the bmp fills native to CC3 or did you use your own? If the latter, it would be fantastic if you could post a square version of the tiled fill patterns you've used so others could use them too, although of course that's entirely your call.

    So far as the elements themselves are concerned, each would of course be fine in its own context.

    Jaedaph, after the replies have died down, would you mind if I moved this thread to the 'Mapping Elements' in the Resources section, so it doesn't get 'lost' in the WIP section?

    Ravs

  9. #9

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    Quote Originally Posted by ravells View Post
    What a superb idea. Are all the bmp fills native to CC3 or did you use your own? If the latter, it would be fantastic if you could post a square version of the tiled fill patterns you've used so others could use them too, although of course that's entirely your call.
    Thanks! I reposted the file with numbers for easier identification. 1 thru 6 can be done entirely with CC3 out of the box. 7 and 8 I made from bitmaps I found on the net. In fact, I want to experiment more with other bitmaps I've found and I'll post the results here.

    What I could do when this winds down is post a zip file containing a CC3 FCW file with all of these as "samples" and pre-set sheet effects so people can pick them apart to see how they were done. It would also include any extra bitmaps I've found (if copyright and distribution rules allow it, of course). Any of the CC3 ones won't need the bitmaps included because they are built into CC3 already. I could do squares but I think the sheet effects will look cooler when turned on if I do fractalized polys. As long as the new bitmaps end up in the proper relative folder structure in CC3, you should be able to insert the FCW in a map as a part (and then undo) and have access to all the fill styles I've created in the new map. I'll include an instructions txt file for all that too.

    Quote Originally Posted by ravells View Post
    Jaedaph, after the replies have died down, would you mind if I moved this thread to the 'Mapping Elements' in the Resources section, so it doesn't get 'lost' in the WIP section?
    No problem. Let's see where this leads.

    Edit: And I need to get better at picking which subforum things should go in around here.
    Last edited by jaerdaph; 09-18-2007 at 09:35 AM.

  10. #10
    Community Leader NeonKnight's Avatar
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    Good Idea, and you deserve some rep for that idea!
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