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Thread: October Entry - Sector Trade Lanes

  1. #11
    Community Leader Gandwarf's Avatar
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    Looks nice, thanks for joining the challenge. We don't get many space entries in challenges anyway, so this is great.
    Check out my City Designer 3 tutorials. See my fantasy (city) maps in this thread.

    Gandwarf has fallen into shadow...

  2. #12
    Community Leader Guild Sponsor Gidde's Avatar
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    I'm not sure, but I think the latest WIP tags need to be taken off of everything but the last one.

    This is looking great! The orbital rings are much better.

    On the Mercury-ish planet: Blue Mars had a Mercury outpost on a track keeping station at the terminus between light and dark ... you may want to think about something like that rather than on the dark side proper, since then you can harness some of that solar energy

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  4. #14
    Guild Artisan Juggernaut1981's Avatar
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    What I love most about this is the fact that it's a Modern Map. I was hoping that this would spark ideas for all kinds of maps.

  5. #15
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    Quote Originally Posted by ravells View Post
    Looking really good Nolgroth! Glad you decided to jump into this month's competition!
    Thank you. I try to enter more often, but the last year has been its own challenge. And really, I play far too many video games.

  6. #16
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    Update:
    - Fixed Planetary Zones.
    - Added outer planets.
    - Added AU distances for the planets.
    - Changed title a bit.

    Not sure where to go from here. Trade routes in such a changing environment are equally as volatile so I decided not to place specific trade routes from planet to planet.

    A legend would be nice, but there is little information that is not explained directly on the map.

    Any suggestions would be appreciated.
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    Last edited by nolgroth; 10-12-2009 at 07:55 PM.

  7. #17
    Guild Member Jeff_Wilson63's Avatar
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    A couple of ideas occurred to me, but the only one that seems tenable is the placement of a few "trade ship orbits." If your design has relatively slow orbital travel (or fast travel is expensive), setting up a moderately-large asteroid to cut across the various planetary orbits and carry trade goods can work. If you decide to use this idea, you might want to shrink the sun.
    http://www.monticello21st.com/rpg/nfwiki/
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  8. #18
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    Well I appreciate the feedback, but I think that I have the map finished now. There are probably a few things I might have done differently, but I had fun building this map. If I ever get lots of time to play with the concept, I might try building another sector map in Flash. One that actually has the planets orbiting at their proper speeds around the sun and that sort of thing.

    Final Update:
    - Added a "stat block" for the system.
    - Moved some elements around to balance the map out as best as I could.
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    Last edited by nolgroth; 10-14-2009 at 03:26 PM.

  9. #19
    Community Leader Guild Sponsor Gidde's Avatar
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    This looks fantastic.

    Not really a crit on the map, since I think it looks just fine as-is, but aren't the "rays" on stars a product of seeing them through atmosphere? Again, I'm not suggesting you take them off, I think they add something artistically that would be lost without them. Just musing.

  10. #20
    Professional Artist Facebook Connected Coyotemax's Avatar
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    You also get rays and glow from the lenses you use to look at them, or as it refracts through the viewport

    My finished maps
    "...sometimes the most efficient way to make something look drawn by hand is to simply draw it by hand..."

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