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Thread: Ship hulls (Open ended)

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  1. #1

    Wip Ship hulls (Open ended)

    K started working on this this is the first in alot of ship mark ups. the shuttles will be perrty much standard as they come but larger ships will be just shells Made so that any one could drop their own interiors in. I'm using some one elses ship modles for the bases.

    ... Any who this forst shuttle is for short distance Flights, about a few hours at a time.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  2. #2
    Community Leader Gandwarf's Avatar
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    Looks good, although the size is just a bit too small to enjoy all the details.
    I guess if you have to go to the bathroom, you are screwed?
    Check out my City Designer 3 tutorials. See my fantasy (city) maps in this thread.

    Gandwarf has fallen into shadow...

  3. #3

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    Very very pretty. It feels believable.

    Sigurd

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    Dollhouse Syndrome = The temptation to turn a map into a picture, obscuring the goal of the image with the appeal of cute, or simply available, parts. Maps have clarity through simplification.

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  4. #4

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    Good catch with the rest rooms Will have to re version that one.

    Heres another one, Yes it is based off of a Star trek shutle, I wiped the markings so as to be used in personal games. Included here are the outside the minimum interial detail so you can customize then One I made for combat ship breeching inclding a set of drones and the control centers for them. Also note it has internal guns for defense against counter bording intrusions.
    Click image for larger version. 

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    I will go back and see bout making higher res modles for better detail.

  5. #5

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    Higher res for first shuttle

    Click image for larger version. 

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  6. #6
    Guild Expert rdanhenry's Avatar
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    Quote Originally Posted by Gandwarf View Post
    Looks good, although the size is just a bit too small to enjoy all the details.
    I guess if you have to go to the bathroom, you are screwed?
    In the future, we won't need to use a primitive "bathroom" for waste disposal. Our medical nanomachines will constant clear our systems and manage waste, depositing it in sterile, easily handled packets that can be removed by any standard matter transmitter, which will normally scan for nanomachine signals for such services during idle time.

    This saves valuable entity-hours and improves efficiency.

  7. #7

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    Quote Originally Posted by rdanhenry View Post
    In the future, we won't need to use a primitive "bathroom" for waste disposal. Our medical nanomachines will constant clear our systems and manage waste, depositing it in sterile, easily handled packets that can be removed by any standard matter transmitter, which will normally scan for nanomachine signals for such services during idle time.

    This saves valuable entity-hours and improves efficiency.
    The Air Locks on the first ar the two bulky objects in the first shuttle, and was not represented in the second but should be located toward the rear ramp door. They are not as bulky as most airlock chamber type aparatus due to the fact that these shuttles are not made to enter into dogy atmospheres (with the exception of the SAR and Breech shuttles, which have the entire crew wearing protective suites). Although I think I will build a couple science/exploration modles including a heftier airlock system.

  8. #8

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    Crud forgot the Head again

  9. #9

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    Also just notice that I forgot my clip masking on my Breeching shuttle (where the red control pannels are.)

  10. #10

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    Heres another configuration for the trek style shuttle.

    This one is set up for SAR missions (Search and Rescue)

    it includes:
    • Interior walls blocking patient area from engines and pilots
    • 4 medical stations for emergancy treatment
    • Table/lounge for non-critical patients
    • Light breeching mudual
    • Wench for recovery
    • Tank of some mysterious scifi medical fluid
    • Cargo containers holding various aid supplies

    Click image for larger version. 

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