Page 1 of 3 123 LastLast
Results 1 to 10 of 21

Thread: Durra - The Land of Shivers

  1. #1
    Guild Journeyer Tear's Avatar
    Join Date
    Jun 2009
    Location
    Europe
    Posts
    231

    Map Durra - The Land of Shivers

    Here is one of my recent projects.

    Some background:
    Durra is a large island on the northern hemisphere of the world of Vaimon. It is the northenmost spot of solid land in this world and its basic climate is roughly comparable to taiga-ish regions in our world. It is subject to harsh weather conditions throughout the year, though. Depending on the season there are a lot of storms, heavy rain, fog, blizzards, and hail.
    The southern regions are quite fertile during the summer, though the area tends to suffer from heavy thunderstorms during this period frequently. Most of the years food imports are required to support the whole island.
    Despite these rather unhabitable conditions, Durra has a high population density. The main reason for this is the vast amount of natural resources that are mined there and the trade that comes with it.
    The northern part of Durra is dominated by a dwarf-like race that even dares to keep on mining during the winter months. This race was in fact the first one to settle here. Durra is actually a word in their language which roughly translates to "Glitterstone".
    The southern part is dominated by humans these days.

    I created this map using Photoshop, as always, using slight variations of techniques and styles I developed during my time here in the Guild. I used this map as an opportunity to speed up my workflow, which was quite successful. The entire map without labels took no more than 5 or 6 hours of a Sunday, which is a great improvement for me, personally.

    But I digress.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	durra_1500.jpg 
Views:	900 
Size:	718.8 KB 
ID:	18133  

  2. #2
    Guild Journeyer Tom_Cardin's Avatar
    Join Date
    Sep 2009
    Location
    Southern California
    Posts
    144

    Default

    Beautiful. I really love how sinuous and fine your rivers are, they taper so well. Anything you want to share about your methods would rock.
    My debut novel, The Final Warden is available on Amazon.com in paperback and on Kindle.

    Please visit my blog for more information about my writing and my art

    Please visit my sketchbook on Conceptart.org
    TomCardin

  3. #3
    Guild Journeyer Tear's Avatar
    Join Date
    Jun 2009
    Location
    Europe
    Posts
    231

    Post

    I used stroked paths with the fade option activated in the brush settings for this map.
    If you'd like to see any particular settings just ask away.

  4. #4
    Community Leader Gracious Donor mearrin69's Avatar
    Join Date
    Sep 2009
    Location
    Portland, OR
    Posts
    2,232

    Post

    That's beautiful. Have some rep for doing it in just 6 hours. Would take me days.
    M

  5. #5

    Default

    Absolutely beautiful!

    I'm very interested in the trees and the mountains.
    The ongoing sketchpad - Craig's Sketchpad (NEW)
    Design and web services - CJ Productions
    All the latest at my personal blog - Craig John
    Photoshop Training Podcast - Graphic Basics (currently on hold)

  6. #6

    Post

    I like the style of your maps, nice work!

  7. #7
    Community Leader Gandwarf's Avatar
    Join Date
    Jun 2008
    Location
    Netherlands
    Posts
    3,025

    Default

    Very nice work indeed, Tear. Especially considering it only took you 5 to 6 hours.
    Check out my City Designer 3 tutorials. See my fantasy (city) maps in this thread.

    Gandwarf has fallen into shadow...

  8. #8
    Guild Journeyer Tear's Avatar
    Join Date
    Jun 2009
    Location
    Europe
    Posts
    231

    Post

    Thanks all. Once you have set up a template for yourself in a particular style it really helps a lot in terms of speed.

    Quote Originally Posted by craggles View Post
    I'm very interested in the trees and the mountains.
    Sure.

    The mountains are based on a tutorial by Pasis. Basically, it's three layers of beveled texture stacked on top of each other. I use layer masks on all three layers to paint the mountains in, because I'm faster that way. Then I used a layer at the very top to increase the overall contrast to support the harsh background story of the map.

    The forests are pretty straightforward. It's a texture layer set to multiply with a slight bevel and drop shadow. Again, I use a layer mask painted with small brushes set to scatter depending on pen pressure. This makes variations in the forest edges pretty easy and quick.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	steps_mountain.jpg 
Views:	212 
Size:	107.1 KB 
ID:	18139   Click image for larger version. 

Name:	steps_forest.jpg 
Views:	558 
Size:	91.2 KB 
ID:	18140  

  9. #9

    Default

    Excellent! Thanks very much!!!
    The ongoing sketchpad - Craig's Sketchpad (NEW)
    Design and web services - CJ Productions
    All the latest at my personal blog - Craig John
    Photoshop Training Podcast - Graphic Basics (currently on hold)

  10. #10
    Community Leader Facebook Connected Steel General's Avatar
    Join Date
    Jun 2008
    Location
    Ft. Wayne, IN
    Posts
    9,464

    Default

    Beautiful work Tear!

    Your methods are very similar to what I use in my maps.
    My Finished Maps | My Challenge Maps | Ghoraja Juun, my largely stagnated campaign setting.

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •