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Thread: WIP/First Map - Qyrona

  1. #1

    Post WIP/First Map - Qyrona

    This is my first attempt at a map, primarily under the guidance of RobA's excellent regional GIMP tutorial.

    There's a bit of random experiment in there, some of it came out ok. Some of it, not so much! The trees are definitely a sticking point.

    Anyway, if you have any constructive criticism, I'd appreciate it.

    I'm off for a couple of days, but will be sure to check in when I return.

    Enjoy the weekend!
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  2. #2
    Professional Artist Gracious Donor Djekspek's Avatar
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    Looking good modernhamlet, especially for a 1st try! I'm not sure if you compressed this image but if not too late I'd go for a little higher resolution so you can work better on details where needed.

  3. #3
    Community Leader Facebook Connected Steel General's Avatar
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    For some reason, the whole image seems a bit fuzzy/blurry to me. But for a 'first try', not bad at all.
    My Finished Maps | My Challenge Maps | Ghoraja Juun, my largely stagnated campaign setting.

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  4. #4

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    Quote Originally Posted by Steel General View Post
    For some reason, the whole image seems a bit fuzzy/blurry to me. But for a 'first try', not bad at all.
    I agree, it's a tad fuzzy but... Compared to my first maps, this looks great!

  5. #5

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    Hopefully the fuzziness is just a combination of a slightly heavy cloud layer and the conversion to jpg.

    Here's a small update. Land masked the clouds, sharpened the trees a bit and added snow to the mountains. Saved as png.

    What's the best file format for uploads generally?
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    Last edited by modernhamlet; 11-07-2009 at 11:44 AM.

  6. #6
    Community Leader Facebook Connected Steel General's Avatar
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    .JPG or .PNG are what most people use to upload.
    My Finished Maps | My Challenge Maps | Ghoraja Juun, my largely stagnated campaign setting.

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



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