Results 1 to 10 of 12

Thread: WIP - Mapping the Underdark

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Wip WIP - Mapping the Underdark

    Inspired by these boards, I decided to start on a new map. However, as marketing director for a school, I find I don't quite have the time needed to sit through a full map in one go like I usually do.

    I also discovered that I have no good graph paper around, so I had to make do with a single piece that I found somewhat crumpled in a drawer.

    Anyways - this is a piece in progress for a D&D game.


    - Location that can be used for 1 to 3 fights.
    - Set up so these fights can overlap into each other easily, so it could become one huge running battle.
    - Abandoned location where a group of drow archaeologists are looking for something

    So, I settled on an old fortress of some kind that had a water supply, but where the water level had gone up in the distant past, making it so most of the old site is unusable because it is under a few feet of water.

    However, because fighting in knee and waist deep water is no fun, a chunk of the location is above the waterline, and this will include some larger spaces to keep the encounters more interesting, whereas the semi-submerged portions are going to include a lot more 5 and 10 foot halls.

    And of course, multiple levels. Because I love 3D battlefields.

    - - -

    So I started with the main entrance. Right off the bat I got the multiple level effect across by using a stone bridge over the entrance passage. To accent that the raised sections weren't the primary part of the fortress, I've made the stairs in that section a mix of man-made and natural formations.

    You can see how my map drawing technique works in this partially done piece. I draw out the sections, and then go back and double-up the main walls, then add the cross-hatching. One of the big advantages of the cross-hatching is also shown on this map - the obvious one is that it makes the stone walls dark and "stoney", but it also makes it so when I white out the grid lines, I can do it quickly without damage to any of the walls, and the grid lines are barely visible in the cross-hatched sections.

    This in-progress shot was scanned and a slight increase in both brightness and contrast was applied. For a final, I would increase contrast significantly more to make my pencil drawings look more 'inked'.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	houndmapinprogress1.jpg 
Views:	365 
Size:	97.3 KB 
ID:	631
    all my gaming stuff in one place
    CyberPunk, Vampire, GunPorn, Star Frontiers, HeroQuest, deadEarth and more

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts