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Thread: [WIP] Arál Draván - using the "Pasis" method

  1. #11
    Community Leader Facebook Connected Steel General's Avatar
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    I like the cultivated land, I think you achieved 'subtle, but noticeable'.

    I think your mountains could use some foot hills (unless they're hidden beneath the forests).
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  2. #12
    Professional Artist cereth's Avatar
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    Yeah, they are kind of covered by the forests. I'll try to make them more noticeable. Thanks.
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  3. #13
    Community Leader Gandwarf's Avatar
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    Great map so far and the cultivated land is noticable. I wouldn't mind if it were made a bit more noticable though.

    One question: why are there so many forests/woods? It looks like a lot of wood has been cut down or something.
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  4. #14
    Guild Novice Gary N. Mengle's Avatar
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    Quote Originally Posted by Gandwarf View Post
    One question: why are there so many forests/woods? It looks like a lot of wood has been cut down or something.
    This particular area has been civilized for ~4000 years. People gotta get wood from somewhere.

  5. #15
    Community Leader Gandwarf's Avatar
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    Yeah, that sounds logical.
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  6. #16
    Professional Artist cereth's Avatar
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    Made a few adjustments and added some more labels. Made the foothills around the mountains more noticeable and increased the opacity of the cultivated texture by 10%.
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  7. #17
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    That works. The foothills are much more noticeable, and I had first missed the cultivated lands on the previous version (saw them later), but now they seem clear but, to my eye, still subtle.
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  8. #18
    Guild Journeyer Tear's Avatar
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    I like it.
    The only idea I can offer might be to loosen up all those hard-edged forest spots with some lighter forests, but it's just an idea and the map certainly works without it.

  9. #19
    Professional Artist cereth's Avatar
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    I did some extensive work on trying to soften up the edges of the forests. I used a soft brush as opposed to the hard brush I had been using. (Boy was that time consuming!)

    I think the slightly softer edges help the forests blend in a little better with the terrain. I also tried out some lighter forest textures but didn't really care for the outcome. I think this accomplishes what i was going for.

    I also reduced the size of the font on the rivers.

    I think about the only thing there is left to do is to finish labeling the rivers.
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  10. #20
    Guild Novice Gary N. Mengle's Avatar
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    Quote Originally Posted by cereth View Post
    I think about the only thing there is left to do is to finish labeling the rivers.
    That would be a hint for moi.

    Do we have a way to denote marsh/swamp or heath on this map?

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